Cause of Death
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Dialogue
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Crushed by Scenery
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"You got squashed? What a terrible way to go. Most walls are not deadly to the touch, skid along and you should be fine."
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Ghosts
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"Ghosts? They're everywhere. Mostly a nuisance, but they tend to aggregate around larger specters. Weave around them and you should be fine."
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Microcore
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"..." "What did you expect would happen, turning that thing on?"
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Sentinel
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"Sentinels are slow, lightly armed and relentless. Just keep your distance."
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Giant Ghost
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"Ran into a Big Ghost, did you? Despite their size, they're relatively harmless on their own. I mean, as far as demented apparitions go."
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Turret
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"Remember, a Turret that can't see you, can't fire at you. Moving around won't hurt either."
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Spikes
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"Ugh, Spikes. I can't abide them. They're just so... tacky."
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Electricity
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"You're not shock-proof, are you? That's a shame. Might wanna stay away from the electricity then."
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A Horrible Curse
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"I double - no, triple check all my wares to be curse-free. If you find any, you can be assured, they're not part of my stock. I'm *bulletproof*."
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Trespasser
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"That masked creep just, materializes here at times, to ogle the goods. If I'm especially *lucky*, he begins rattling off the local horror stories. Apparently this place gets a lot of unbidden guests. You nonwithstanding, of course."
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Crazy Ghost
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"Some Crazy Ghosts are just way too far gone. Don't bother with them. They take care of themselves."
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Seeker
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"Flying rhombus? What? Oh, a Seeker. They're part of a strange, aggressive breed. No concept of personal space."
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Swarmer
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"Swarmers are parasitic clumps of nanomachines, as far as I can tell. Disgusting. Do me a solid, wipe out as many of them as you can."
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Blastcore
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"Ah, Blastcores. Cranky all the time. When one of them goes off, try to be somewhere else."
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Chamberhead
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"Chamberheads have a way of getting upfront and in your face. Just look out for the uh, big glowy ominous red light."
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Malice Engine
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"The big brainy thing is called a 'Malice Engine'. Why? Dunno. For reference, the folks who built them are now wearing monitors for heads. Yeeeeah... Anyway, it's practically helpless on its own. Instead it instills a mad howling sense of vengeance in others. Just be careful of that."
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Swarm Host
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"Swarm Hosts are like big, fleshly pinatas full of nanite pests. Pop them open and you have a whole swarm of new troubles. Now pardon me while I shudder in disgust."
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Electromancer
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"These ruins are full of lunatics, one way or another. And I have a sense that those Electromancers have been here longer than either of us. ... Approach them diagonally."
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Fire
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"I've got nothing against fire, but it's not exactly in short supply."
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Quadcore
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"Yikes, a Quadcore?" Afraid I don't have much to say about them. They're what separates the wheat from the chaff. You'll have to rely on your weapons and your skill."
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Peaspitter
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"Ever had the misfortune of the ambient fixture waking up and shooting at you? I've come to call those big blocks Peaspitters. You might be able to tell why."
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Voltcore
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"I've been entertaining ways to use Voltcores to generate power. If only they were less volatile, crazy and prone to explode in bouts of lightning. Yeah, if only."
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Stormlash
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"Stormlashes have had training in the illustrious art of aiming. Approach them diagonally, or horizontally! Or anything really, they don't care. They'll see you coming."
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Reaper
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"Always keep your eyes(?) on Reapers. One moment they're there, the other they're not..."
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Jelly
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"Generic free-form Jelly... Personally? Not a fan. Cure with bullets."
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Pollyp
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"Ah, the Pollyp. Well, you see. There's sewers down there, sometimes they overflow and clog up the upper floors. And that is why we cannot have nice things. Shoot it until it dies. Actually, the process causes it to positively hemorrhage Jellies. Shoot them also."
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Chomper
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"There's no shame in running away from a Chomper. View it as a... tactical retreat. Just mind the surroundings, eh?"
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Chamberlord
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"There is a pattern to many of these unnatural constructs. Some sort of binding force, in execution of the ruins themselves. The Chamberlord is one of its major conduits. A rigid, methodical watchdog, running its routine. And if you can predict it, you can beat it."
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Ringleader
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"Ah, so you met the Ringleader. The other ghosts flock to it like moths to a flame. No one knows what it was in life. A king? A general? Who knows? It might seem scary, but isn't very dangerous on its own. If you can, try to bring explosive or piercing weaponry. That ought to keep things smooth."
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Guardian
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"The armor? It styles itself as the Guardian of this place. Heh. What a laughable notion. Clunky, unwieldy, imprecise. Dance around its mace and send it to hell."
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Presence
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"Yeah, I won't lie. There is definitely some kind of dark Presence further down the floors. Of course you're not scared, eh? Right?"
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Behemoth
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"The Behemoth is an interesting specimen. I can tell it was designed for an all-out war. All that firepower... May look impressive, but for somebody as nimble as you? Should be a piece of cake."
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Daemon
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"I've heard of it, the 'Daemon'. Guards, tricky shots, pillars of fire. Sounds easy. Get to it."
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Hermit
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"Hermits. Heh, those wallflowers. They've got some serious case of stage fright going on. Try not to run headlong into them."
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Bumper
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"Make sure to be careful shooting Bumpers. They've got an adverse reaction to you, the walls and especially each other. But hey, at least when one's barreling for you, you can always push it off course."
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Heavy Sentinel
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"Oof. Heavy Sentinels? Now there's a fun crowd. They're like key security in the lower floors, armed with some brutal tech. Oh and the ribs, they're not there just for their own security. Don't go in unless you go all in."
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Lost Soul
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"I have no idea what those Lost Souls have gone through, not keen on finding out either. Watch yourself around them. Not even (a second?) death will stop them from one last shot at vengeance."
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Beast
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"There are some pretty terrifying Beasts hiding in the shadows down there. Tough, relentlesss... Mercifully, also quite rare."
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Exhaust
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"Caught in the Exhaust, huh? I can tell. It's rigged to go off every once in a while. Learn that rhythm and you should be fine."
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Crawler
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"Those tiny drones are called Crawlers. Poor sods are tragically limited. Do yourself and them a favor and stay out of their line of sight."
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Explosion
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"So you managed to blow yourself up? Nice. Took anyone with you?"
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Skully
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"Yeah, it's a floating skull. Yeah, it spazzes out and shoots at you, I know. That's all a Skully does really. Just shoot and spazz out twice as hard back at it. Actually, cut that last part."
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Armor Tac
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"Ah, ran into that old security mech, did you? 'Armor Tac'. That thing is stuffed with weapons, and just never gives up. So if you run into it again... good luck?"
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Devourer
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"An enormous monster lurks down in the muck of the drainage system. The Devourer. It consumes anything - or anyone - it finds. It almost caught me, once. And I swear... It's teeth all the way down."
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Ice Wyrm
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"I'd avoid an altercation with the Ice Wyrm if you can help it at all. If you can't, well... It can take up a lot of real estate, at the very least you can't possibly miss it."
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Sentron
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"Sentron is disorienting, but it's pretty easy once you figure it out. Just focus on dodging, don't get bogged down in everything that's going on."
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Archivator
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"The Archivator was tasked to record everything. It stopped long ago, but it still controls its vast arrays of discs remotely. You may find yourself dodging the same projectile repeatedly, so watch out. ... The contents of those discs are irrelevant by the way."
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Hacking Mishap
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"I gotta warn you. I'm not very good with computers. Just self-aware enough to know how much I don't. But one thing I do know about Hacking... is not to mess with things that can scramble my brain."
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Icicle
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"The Maintenance System cools down the forges below, so it gets rather cold there. And then there's the icicles. They're sharp and deadly but remember, they're just as sharp and deadly to everyone else as they are to you."
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Martyr
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"Strange things, those Martyrs. They just wander about, minding their own business... That is, until you actually kill one. Maybe try to hold off on that until the time is ripe."
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Fish
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"Really? A Fish? They don't even do anything. You weren't just trying to catch one for me, were you?"
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Crazy Fish
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"Y'know, I tried to catch some Crazy Fish once. Teeth like a vice, slippery too. ... They're not edible. But they sure think you are."
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Ice Ghost
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"Ice Ghosts give me the chills. They'll chase you around like any other ghost. But then you get snow all over and it's cold and miserable and, and...."
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Giant Ice Ghost
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"Those Big Ice Ghosts haunt the lower floors. They aren't much more dangerous than the garden variety. But their touch will leave you frozen in your tracks."
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Frosthead
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"Frostheads launch huge, jagged chunks of ice. Otherwise, treat them like you would any normal Chamberhead. That is with extreme prejudice."
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Crystal Seeker
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"Crystal Seekers mean business. You know, snow, shards of ice everywhere. Just hope there's plenty of space to dodge."
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Shade
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"I think some ghosts get more twisted - and powerful - with time. Like the Shade. You might have seen it coalescing from the dark corners. Seems no matter where you run, it's always right on top of you."
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Soul Extractor
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"You ran into a 'Soul Extractor'? ... There's only one piece of advice: take cover and pray."
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Battle Ball
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"What'd they call that thing again? The Battle Ball? Wait. Wait. I remember. It was the War Sphere. Yeah, Combat Orb, it's got some fancy quick moves. If Strife Globe goes haywire, try to hide somewhere it can't reach."
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Blazing Skully
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"Yeah I'd be cranky too if my head was constantly on fire. 'Blazing Skullies', hot'n'spicy. You probably get the idea."
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Reaver
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"You look like you just stared down a Reaver, no? Don't try to crack that nut with brute force, you'll die trying. Instead, wait til' it opens up, and show it what you got."
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Furnace Maw
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"Furnace Maws are a pretty big deal down there. They chew up the place, smelt debris into more usable things. You likely look like so much junk to them. ...provided they can see?"
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Pipeipede
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"Pipeipedes are endemic to the Bellows, stick out all over the place. Also pure linguistic poison."
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Shard
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"Seems you ran across a living Shard. They're, uh, more of an ambient fixture than anything. Just a hazard to keep in the back of your mind."
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Crusher
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"Crushers recycle old machinery into different, exciting forms. Like pancakes."
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Fire Pipe
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"Fire Pipes, mmmmm. They don't all fire at once, there's bound to be space to dodge."
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Focus
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"A Focus's got an eye on you, heh. Their beams are dangerous, but they themselves aren't. Can dash right through them if you want."
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Overseer
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"An Overseer is only particularly dangerous with its buddies around. Get rid of them and it'll never see you coming."
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Funnel
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"Funnels are very dangerous, but also very stationary. And you better bet that's abusable."
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Reactor
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"The Reactor keeps this place afloat, so... expect it to be pretty well armed. Whatever you're thinking of, it's likely to throw at you, and more."
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Ordinator
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"The head mage is the Ordinator and I guess he's dug himself in pretty deep. Seems to prefer fire. Make of that what you will."
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Firewall
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"The Firewall isn't just an entity, it's a place. It's where things go to burn. Stay away from anything that looks even remotely like it could spew fire. Because it probably will."
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Overlord
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"You know, there have been others like you before. Two of them. They got pretty far down, deeper than anybody else before them. Maybe even... to the very end. Then... well. I don't know what happened to one of them, but the other... is now the Overlord. Be careful, will ya."
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Bloke
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"Haha, that Old Mech actually works? We unearthed it ages ago, but it was pretty banged up. Guess I know what Bloke's been using all that debris for."
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Pyromancer
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"Pyromancers can't really control their own output. Who doesn't love a big explosion, though? I mean, from a distance."
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Infernalist
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"... Keep away from Infernalists. Or don't, I guess. It's your funeral."
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Cryomancer
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"All these lunatics are stone-cold, but none as much as the Cryomancers. They wreak all sorts of havoc from above, though.... You could exploit that."
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Iceweaver
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"Iceweavers are some pretty unique snowflakes. Their 'spells' bounce all over the place. If you're really unlucky they will also curve."
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Necromancer
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"Feel like you're being watched? That's Necromancers. They've got some strange sway over the denizens of the ruins. Corraling their spirits for a second shot at you."
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Chamberlain
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"Chamberlains have access to some extreme firepower. Cover might as well not exist, so you better keep moving."
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Mimic
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"Oh yeah, Mimics. They're a lot like you, only worse in every possible way. Kinda jumpy too."
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Most Floor 6 Enemies
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"There's almost nothing about the stuff down there. And what little I have heard... ...be careful down there, ok?"
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Relic
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"There is some strange influence about the Relics way down there. I don't know if they soak up the ambient power or source it. But their proximity always spells danger."
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Honor Guard
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"Yeah, there's more than one of them. Pretty sure Honor Guards keep the ghosts in and uncalled visitors out. I wonder to what end."
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Haunted Block
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"A spooky cyclopean block? Dunno, maybe it's haunted or something. Bullets still work though, right?"
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Redcap
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"Ah. A mega hermit. Also known as a Redcap. About as elusive as the small fries, but packing way more fire under that cape. Danger level: 'oh god theres bullets everyhere'"
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Bane Engine
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"Bane Engines are absolutely not to trifle with. Chances are you're gonna die, and so is everything else in the room. Either don't let it lock onto you or hope there's yet somewhere to run."
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Soul Tank
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"A Soul Tank is just a container full of ghosts. They're not especially well secured, so I recommend you keep distance."
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Idol
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"An Idol seems to be a living manifestation of the Power Eternal. Heh heh heh. If this is just a fragment, then I wonder what the whole thing is like. ... You've got a job to finish my friend. Don't let it stop you."
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Insubstantial
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"More of those creepy eyes? Guess it's present in more of the facility than we thought. Hm? Flickering? Sounds like it's at least more Insubstantial down there."
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Shattered One, Broken One, Cracked One
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"That close to the core, the Power is overwhelming. Even the walls are affected by it."
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Monolith
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"Hmph. No mercy. You've come too far to give up now."
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Renegade
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"Ha! I knew you can't trust that thing. Keep your eyes on those orbs it's holding. Figures they're its main methods of attack."
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Machine
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"Well... This is it. Use everything you've learned and... Good luck."
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Candle
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"Drawn like a moth to a flame, eh? Don't fall for the Candles. They'll do more than just singe your wings."
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Bat
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"Bats used to be more common around these parts. Then I happened. Don't let anyone say I don't have hobbies."
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Firebat
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"Sadly I've never encountered a Firebat personally. Been told they have quite long tails. Wonder how that works."
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Giant Skully
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"I've tried being level-headed with Giant Skullies. Not a good idea if you catch my drift."
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Grinder
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"For all their aloof antics and outright hostility, I can't help but have a tinge of respect for the mages here. Some of the bodies they've built for themselves are nothing short of masterwork metalcraft. Almost painful to see it junked."
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Fish (Boss)
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"Oh now you're just teasing me. No way I'd miss a Fish that big. Now scram. ... ... *takes notes*"
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Nightmare
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"Nightmare? Yeah, been having those for a while. Or do you mean something less metaphysical? Hard to tell sometimes."
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Floor 7 Enemies
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"... Are you feeling well? Not to be rude, but I ain't seen as many bats as are flying outta your belfry right now."
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Zealot
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"Zealots possess blades sharp enough to shred through stone, metal, and small spaceships. And can still cut a tomato."
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Displacer
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"Yeah, I've faced a few Displacers in combat. They've got looks mean enough to kill, if you know what I mean."
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Aegis
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"Yeah, uh. Don't shoot the shields."
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Unbreakable Aegis
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"That Unbreakable Aegis is an interesting artifact and completely one of a kind. It's been hopping from host to host as long as anyone around here can remember. I'd kill to get my paws on it. Bet it would sell for a fortune."
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Angel
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"Winged jerks, am I right? They're not as tough as they look. Just mind all the holy stuff they toss out."
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Imp
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"A word of advice? Mmmmmm, suppose I can impart some wisdom. When chasing something you direly want. Beware that you not lose sight of yourself. Was that poignant enough?"
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Geomancer
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"I think those Geomancers keep rearranging the floors while you're up here. Not sure for what purpose."
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Earthbreaker
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"It seems the Earthbreakers have dedicated themselves to destroying everything they built in life. That makes them a real problem, to me."
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Defoe
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"Crafty guys, those Welder Skullies. Something about those visors gives them a good idea of your movements. Try to scramble your jig."
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Scarfy
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"*Achoooo* Sorry, you're carrying a bit of cold on you. Got a shiver."
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Lich
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"A Lich then. Immortality sounds like a tempting prospect, little buddy. But I've been in the biz long enough to know that there's always a catch."
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Database
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"...sometimes I have this strange sense of deja vu. A feeling, as if I have always been here and always will be. With nothing but insane robots and mute, brainless ghosts for company. ... But then, I get back to work. And so should you."
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Dendritic
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"Dendritic are those large, animated ice chunks you find down in maintenance. Their crystal shots splinter on impact, so watch out for that."
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Saucer
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"I've entertained the idea to repurpose one of those Saucers. As like, a hovercraft of sorts, you know? It's... a work-in-progress."
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Shuffler
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"Shufflers patrol the floors for stray cats like you and me. Unfortunately, our claws are always sharper."
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Possessor
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"A Possessor is like a box of chocolates my friend. You know exactly what's inside. And you don't wanna share."
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Banshee
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"Sometimes, right as I'm dozing off I get woken up by echoing cries from the below. Banshees. Wailing spirits of the deceased. Really makes your appreciate how all the normal ghosts stay quiet."
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Legion
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"When ghosts get together they get bigger. Sometimes they get angrier too."
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Wiseguy
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"Boys told me you got the business end of a drum gun. What'd you do to set them off like that?"
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Drone
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"Drones rank somewhere between the floor and the junk on the floor when it comes to the hierarchy of this place. Persistent though."
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Glacial Legion
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"Don't be fooled, little ship. Huddling together makes them no more warmer."
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Omnimancer
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"You know, it's kinda funny every time I remember magic is actually real. I've tried learning it myself, but just ain't got the talent or whatever latent mojo allows the locals to do it. Imagine when I heard some folks down there learned every school of magic there is. How long do you reckon that took?"
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Transistor
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"There isn't that much I know about the Grand Circuit. Apparently it runs all along the facility, channeling... something? And then every once in while you find a few Transistors sticking out."
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Charlie
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"See, I run a tight ship here. You gotta, if you want to keeps what's yours. You can be big. You can be scary. You can be a skull. But unless you have a roof, you're pickings. I'm sure you follow. Shame Charlie doesn't."
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Heavy Crawler
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"Yeah, Heavy Crawlers are not pleasant company. They're rude, aggressive, and unlike their smaller cousins, don't ever stick where they ought to."
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Grimoire
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"Oh, books. Yeah, a few of those still exist. I've not much talent for magic though. These Grimoires are of no real value to me"
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Intruder
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"Oh god, you mean they're multiplying? There's more of them??"
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Interceptor
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"I've had some rare junk to pick through lately. an 'Interceptor'. I'm not that much of an engineer, but I swear that thing was built for spacefaring. And combat. What were they gonna fight there?"
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Grimm
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"Oh, spare the fairy tales, little buddy. Death isn't real. Blow up anybody who claims otherwise."
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Cavalier
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"Chivalry is for chumps, my little friend. So that guy wants you to fight on his level, as an equal? Don't."
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Colonel
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"The Colonel is one of my best customers, but don't worry. I don't play favourites. *wink*"
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Autodoc
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"Oh, that. I remember it stalking me last time I was down in the Maintenance System. I made myself very clear. If I see it cackling at me from a dark corner one more time, I will disassemble and repurpose it as a scratching post."
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Giant Bat
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"That's a chunky critter that got you there, boyo. I guess life beyond my reach makes a bat very complacent."
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Myriad
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"I've had time to examine a few inert pieces of the Myriad. From what I understand, they're magic, and they get really angry if they're away from the whole."
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Watcher
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"Statues are made to embellish. Give it the ol' Venus treatment."
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Heavy Turret
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"Heavy Turrets come in a number of spicy flavors. Which one did you get?"
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Enchanted Skull
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"Magic Skulls? You mean, more magic than usual? How much magic are we talking about here? 20, 30 more percent?"
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Fiery Enchanted Skull
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"I've always wondered what the difference is between normal fire and the premium, magic variety. Is it just hotter?"
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Hunter
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"Hunters are nimble and single-minded. I've seen them pull maneuvers I can't quite describe."
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Blob
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"Blobs? Yuck. Awful. Terrible! The ones with the faces especially creep me out."
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Mirrorhead
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"What do you see when you look in a Mirror, little guy? Me? I see ...danger. Hmmmm? You too?"
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Bishop
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"Whatever perks spelunking has, I'm glad I'm here. And not wherever you manage to find these things. I get enough chattering weirdos to worry about."
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Power Orb
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"Orbs like these are supposed to draw from others. Apply pressure to their surroundings, and they will crack under it."
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Demon
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"Ugh. You reek of brimstone. You been diving in volcanoes or something?"
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Shrapnel Blocks (the ones that explode into bullets)
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"Hahahahaha. Shrapnel? That's the danger of taking this facility lightly, buddy. Even absolute garbage can kill you."
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Boneling
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"What, never saw some bones before? I'm not a bone person myself, so don't try pawning that junk off here."
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Firefly
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"*Pupils widen* Interesting..."
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Destroyer
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"Ahahahahahaha. Combat advice? Funny you think I would ever willingly face a Destroyer. Why do you think they're called that?"
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Cursed Blade
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"Dark, corrupted, exceedingly-dangerous arms? This ain't a black market, kiddo. Though, I know some guys..."
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Dominion
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"Those statues are heartbreakingly beautiful work. Be sure to salvage the pieces next time."
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Hothead
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"Wow, they went downright medieval on you, didn't they? I don't think anything I say can reverse a defeat so thorough."
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Wraith
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"Some of them down there don't know when it's time to let go. Stay solid or give up the ghost. Don't just float inbetween."
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Enigmancer
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"What? You found an Enigmancer? That's a surprise, it's something of a lost art. Story goes that the whole school died out ages ago, but I'm not very clear on why."
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Holy Rod
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"Less bloodthirst, and I'd consider it a great asset.",weniger blutrunst und ich k�nnte mit diesen waffen handeln.
228,,can't find arms this sacred just anywhere you know."
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Noxious Dead
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"You might wanna keep your distance... You look... just a tad too bubonic for my liking."
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Dart Trap
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"Darts? Seems you fell victim to an absolute classic. Oh don't be sad. Somebody has to leave some grisly remains for those future explorers."
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Chaos God
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"You're describing an awful tight situation there, buddy. If I had to go with the statistics, I'd say you're scrap for sure. But somehow, I feel you have it in you to face anyone. God or not."
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Rockhead
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"Rockheads. Majestic, aren't they? I tried putting a few in a terrarium, but they kept headbutting their way out."
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Drdlich
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"Behind all the smoke and sparks is just another two-bit, wannabe, skullhead rabbit-puller. Show them the magic of your guns."
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Drdknight
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"Fighting a real-deal Black Knight, eh? Be careful around the armaments. They look valuable. *purr*"
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Drdskull
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"It's the end of death row, little buddy. That means somebody's gotta die and you better make sure... that somebody isn't you."
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Drdlord
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"Maybe the true Monolith is the demons we exorcise along the way."
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The Warden
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"Huh. That guy you're describing... I think I've seen pictures of him around here. Must be some kinda big wig. Which doesn't really bode well for fighting him."
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