Cause of Death
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Dialogue
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Ghost
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"Ghosts? They're everywhere. Mostly a nuisance, but they tend to aggregate around larger specters. Weave around them and you should be fine."
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Crazy Ghost
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"Some Crazy Ghosts are just way too far gone. Don't bother with them. They take care of themselves."
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Ice Ghost
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"Ice Ghosts give me the chills. They'll chase you around like any other ghost. But then you get snow all over and it's cold and miserable and, and...."
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Lost Soul
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"I have no idea what those Lost Souls have gone through, not keen on finding out either. Watch yourself around them. Not even (a second?) death will stop them from one last shot at vengeance."
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Giant Ghost
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"Ran into a Big Ghost, did you? Despite their size, they're relatively harmless on their own. I mean, as far as demented apparitions go."
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Giant Ice Ghost
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"Those Big Ice Ghosts haunt the lower floors. They aren't much more dangerous than the garden variety. But their touch will leave you frozen in your tracks."
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Hermit
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"Hermits. Heh, those wallflowers. They've got some serious case of stage fright going on. Try not to run headlong into them."
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Wiseguy
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"Boys told me you got the business end of a drum gun. What'd you do to set them off like that?"
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Banshee
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"Sometimes, right as I'm dozing off I get woken up by echoing cries from the below. Banshees. Wailing spirits of the deceased. Really makes your appreciate how all the normal ghosts stay quiet."
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Legion
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"When ghosts get together they get bigger. Sometimes they get angrier too."
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Glacial Legion
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"Don't be fooled, little ship. Huddling together makes them no more warmer."
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Possessor
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"A Possessor is like a box of chocolates my friend. You know exactly what's inside. And you don't wanna share."
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Honor Guard
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"Yeah, there's more than one of them. Pretty sure Honor Guards keep the ghosts in and uncalled visitors out. I wonder to what end."
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Enchanted Skull
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"Magic Skulls? You mean, more magic than usual? How much magic are we talking about here? 20, 30 more percent?"
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Fiery Enchanted Skull
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"I've always wondered what the difference is between normal fire and the premium, magic variety. Is it just hotter?"
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Hothead
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"Wow, they went downright medieval on you, didn't they? I don't think anything I say can reverse a defeat so thorough."
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Bishop
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"Whatever perks spelunking has, I'm glad I'm here. And not wherever you manage to find these things. I get enough chattering weirdos to worry about."
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Boneling
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"What, never saw some bones before? I'm not a bone person myself, so don't try pawning that junk off here."
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Wraith
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"Some of them down there don't know when it's time to let go. Stay solid or give up the ghost. Don't just float inbetween."
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Noxious Dead
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"You might wanna keep your distance... You look... just a tad too bubonic for my liking."
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Imp
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"A word of advice? Mmmmmm, suppose I can impart some wisdom. When chasing something you direly want. Beware that you not lose sight of yourself. Was that poignant enough?"
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Angel
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"Winged jerks, am I right? They're not as tough as they look. Just mind all the holy stuff they toss out."
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Demon
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"Ugh. You reek of brimstone. You been diving in volcanoes or something?"
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Cavalier
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"Chivalry is for chumps, my little friend. So that guy wants you to fight on his level, as an equal? Don't."
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Drone
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"Drones rank somewhere between the floor and the junk on the floor when it comes to the hierarchy of this place. Persistent though."
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Shuffler
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"Shufflers patrol the floors for stray cats like you and me. Unfortunately, our claws are always sharper."
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Sentinel
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"Sentinels are slow, lightly armed and relentless. Just keep your distance."
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Heavy Sentinel
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"Oof. Heavy Sentinels? Now there's a fun crowd. They're like key security in the lower floors, armed with some brutal tech. Oh and the ribs, they're not there just for their own security. Don't go in unless you go all in."
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Skully
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"Yeah, it's a floating skull. Yeah, it spazzes out and shoots at you, I know. That's all a Skully does really. Just shoot and spazz out twice as hard back at it. Actually, cut that last part."
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Scarfy
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"*Achoooo* Sorry, you're carrying a bit of cold on you. Got a shiver."
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Blazing Skully
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"Yeah I'd be cranky too if my head was constantly on fire. 'Blazing Skullies', hot'n'spicy. You probably get the idea."
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Defoe
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"Crafty guys, those Welder Skullies. Something about those visors gives them a good idea of your movements. Try to scramble your jig."
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Blastcore
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"Ah, Blastcores. Cranky all the time. When one of them goes off, try to be somewhere else."
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Voltcore
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"I've been entertaining ways to use Voltcores to generate power. If only they were less volatile, crazy and prone to explode in bouts of lightning. Yeah, if only."
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Saucer
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"I've entertained the idea to repurpose one of those Saucers. As like, a hovercraft of sorts, you know? It's... a work-in-progress."
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Fish
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"Really? A Fish? They don't even do anything. You weren't just trying to catch one for me, were you?"
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Crazy Fish
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"Y'know, I tried to catch some Crazy Fish once. Teeth like a vice, slippery too. ... They're not edible. But they sure think you are."
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Turret
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"Remember, a Turret that can't see you, can't fire at you. Moving around won't hurt either."
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Heavy Turret
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"Heavy Turrets come in a number of spicy flavors. Which one did you get?"
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Crawler
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"Those tiny drones are called Crawlers. Poor sods are tragically limited. Do yourself and them a favor and stay out of their line of sight."
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Pipeipede
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"Pipeipedes are endemic to the Bellows, stick out all over the place. Also pure linguistic poison."
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Mimic

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"Oh yeah, Mimics. They're a lot like you, only worse in every possible way. Kinda jumpy too."
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Furnace Maw
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"Furnace Maws are a pretty big deal down there. They chew up the place, smelt debris into more usable things. You likely look like so much junk to them. ...provided they can see?"
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Hunter
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"Hunters are nimble and single-minded. I've seen them pull maneuvers I can't quite describe."
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Soul Tank
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"A Soul Tank is just a container full of ghosts. They're not especially well secured, so I recommend you keep distance."
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Soul Extractor
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"You ran into a 'Soul Extractor'? ... There's only one piece of advice: take cover and pray."
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Bat
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"Bats used to be more common around these parts. Then I happened. Don't let anyone say I don't have hobbies."
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Firebat
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"Sadly I've never encountered a Firebat personally. Been told they have quite long tails. Wonder how that works."
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Giant Skully
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"I've tried being level-headed with Giant Skullies. Not a good idea if you catch my drift."
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Rockhead
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"Rockheads. Majestic, aren't they? I tried putting a few in a terrarium, but they kept headbutting their way out."
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Colonel
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"The Colonel is one of my best customers, but don't worry. I don't play favourites. *wink*"
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Autodoc
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"Oh, that. I remember it stalking me last time I was down in the Maintenance System. I made myself very clear. If I see it cackling at me from a dark corner one more time, I will disassemble and repurpose it as a scratching post."
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Giant Bat
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"That's a chunky critter that got you there, boyo. I guess life beyond my reach makes a bat very complacent."
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Seeker
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"Flying rhombus? What? Oh, a Seeker. They're part of a strange, aggressive breed. No concept of personal space."
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Crystal Seeker
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"Crystal Seekers mean business. You know, snow, shards of ice everywhere. Just hope there's plenty of space to dodge."
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Chamberhead
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"Chamberheads have a way of getting upfront and in your face. Just look out for the uh, big glowy ominous red light."
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Frosthead
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"Frostheads launch huge, jagged chunks of ice. Otherwise, treat them like you would any normal Chamberhead. That is with extreme prejudice."
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Chamberlain
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"Chamberlains have access to some extreme firepower. Cover might as well not exist, so you better keep moving."
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Reaper
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"Always keep your eyes(?) on Reapers. One moment they're there, the other they're not..."
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Reaver
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"You look like you just stared down a Reaver, no? Don't try to crack that nut with brute force, you'll die trying. Instead, wait til' it opens up, and show it what you got."
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Displacer
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"Yeah, I've faced a few Displacers in combat. They've got looks mean enough to kill, if you know what I mean."
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Bumper
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"Make sure to be careful shooting Bumpers. They've got an adverse reaction to you, the walls and especially each other. But hey, at least when one's barreling for you, you can always push it off course."
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Shard
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"Seems you ran across a living Shard. They're, uh, more of an ambient fixture than anything. Just a hazard to keep in the back of your mind."
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Martyr
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"Strange things, those Martyrs. They just wander about, minding their own business... That is, until you actually kill one. Maybe try to hold off on that until the time is ripe."
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Zealot
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"Zealots possess blades sharp enough to shred through stone, metal, and small spaceships. And can still cut a tomato."
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Dendritic
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"Dendritic are those large, animated ice chunks you find down in maintenance. Their crystal shots splinter on impact, so watch out for that."
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Malice Engine
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"The big brainy thing is called a 'Malice Engine'. Why? Dunno. For reference, the folks who built them are now wearing monitors for heads. Yeeeeah... Anyway, it's practically helpless on its own. Instead it instills a mad howling sense of vengeance in others. Just be careful of that."
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Bane Engine
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"Bane Engines are absolutely not to trifle with. Chances are you're gonna die, and so is everything else in the room. Either don't let it lock onto you or hope there's yet somewhere to run."
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Relic
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"There is some strange influence about the Relics way down there. I don't know if they soak up the ambient power or source it. But their proximity always spells danger."
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Focus
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"A Focus's got an eye on you, heh. Their beams are dangerous, but they themselves aren't. Can dash right through them if you want."
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Transistor
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"There isn't that much I know about the Grand Circuit. Apparently it runs all along the facility, channeling... something? And then every once in while you find a few Transistors sticking out."
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Destroyer
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"Ahahahahahaha. Combat advice? Funny you think I would ever willingly face a Destroyer. Why do you think they're called that?"
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Shattered One, Broken One, Cracked One
 
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"That close to the core, the Power is overwhelming. Even the walls are affected by it."
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Mirrorhead
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"What do you see when you look in a Mirror, little guy? Me? I see ...danger. Hmmmm? You too?"
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Watcher
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"Statues are made to embellish. Give it the ol' Venus treatment."
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Dominion
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"Those statues are heartbreakingly beautiful work. Be sure to salvage the pieces next time."
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Power Orb
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"Orbs like these are supposed to draw from others. Apply pressure to their surroundings, and they will crack under it."
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Cursed Blade
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"Dark, corrupted, exceedingly-dangerous arms? This ain't a black market, kiddo. Though, I know some guys..."
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Holy Rod
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"Less bloodthirst, and I'd consider it a great asset. Can't find arms this sacred just anywhere you know."
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The Myriad
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"I've had time to examine a few inert pieces of the Myriad. From what I understand, they're magic, and they get really angry if they're away from the whole."
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Electromancer
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"These ruins are full of lunatics, one way or another. And I have a sense that those Electromancers have been here longer than either of us. ... Approach them diagonally."
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Stormlash
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"Stormlashes have had training in the illustrious art of aiming. Approach them diagonally, or horizontally! Or anything really, they don't care. They'll see you coming."
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Cryomancer
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"All these lunatics are stone-cold, but none as much as the Cryomancers. They wreak all sorts of havoc from above, though.... You could exploit that."
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Iceweaver
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"Iceweavers are some pretty unique snowflakes. Their 'spells' bounce all over the place. If you're really unlucky they will also curve."
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Pyromancer
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"Pyromancers can't really control their own output. Who doesn't love a big explosion, though? I mean, from a distance."
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Infernalist
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"... Keep away from Infernalists. Or don't, I guess. It's your funeral."
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Geomancer
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"I think those Geomancers keep rearranging the floors while you're up here. Not sure for what purpose."
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Earthbreaker
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"It seems the Earthbreakers have dedicated themselves to destroying everything they built in life. That makes them a real problem, to me."
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Necromancer
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"Feel like you're being watched? That's Necromancers. They've got some strange sway over the denizens of the ruins. Corraling their spirits for a second shot at you."
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Omnimancer
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"You know, it's kinda funny every time I remember magic is actually real. I've tried learning it myself, but just ain't got the talent or whatever latent mojo allows the locals to do it. Imagine when I heard some folks down there learned every school of magic there is. How long do you reckon that took?"
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Lich
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"A Lich then. Immortality sounds like a tempting prospect, little buddy. But I've been in the biz long enough to know that there's always a catch."
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Enigmancer
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"What? You found an Enigmancer? That's a surprise, it's something of a lost art. Story goes that the whole school died out ages ago, but I'm not very clear on why."
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Swarmer
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"Swarmers are parasitic clumps of nanomachines, as far as I can tell. Disgusting. Do me a solid, wipe out as many of them as you can."
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Swarm Host
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"Swarm Hosts are like big, fleshly pinatas full of nanite pests. Pop them open and you have a whole swarm of new troubles. Now pardon me while I shudder in disgust."
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Jelly
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"Generic free-form Jelly... Personally? Not a fan. Cure with bullets."
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Blob
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"Blobs? Yuck. Awful. Terrible! The ones with the faces especially creep me out."
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Beast
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"There are some pretty terrifying Beasts hiding in the shadows down there. Tough, relentlesss... Mercifully, also quite rare."
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Insubstantial
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"More of those creepy eyes? Guess it's present in more of the facility than we thought. Hm? Flickering? Sounds like it's at least more Insubstantial down there."
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Firefly
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"*Pupils widen* Interesting..."
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Aegis
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"Yeah, uh. Don't shoot the shields."
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Unbreakable Aegis
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"That Unbreakable Aegis is an interesting artifact and completely one of a kind. It's been hopping from host to host as long as anyone around here can remember. I'd kill to get my paws on it. Bet it would sell for a fortune."
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Most Floor 6 Enemies
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"There's almost nothing about the stuff down there. And what little I have heard... ...be careful down there, ok?"
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Floor 7 Enemies
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"... Are you feeling well? Not to be rude, but I ain't seen as many bats as are flying outta your belfry right now."
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