Skully (Ship)

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Skully
Skully-portrait.png
SkullyShipSprite.png
Sprite
Visitor No.?
Favourite DrinkBullets?
Gameplay TraitModular Weapons
Unlock ConditionWhen a Key is sold in a store, there will be a Skully. Buy the key without leaving and talk to the Skully. Buy Skully from Kleines for 200,000 scrap.


Skully is a unique character in that his primary gameplay gimmick revolves around modifying a limited inventory of modules that affect his default weapon. He does not find other weapons, as other ships do. Weapon drops are instead replaced with the aforementioned modules. When Skully runs out of ammo, the effects of these modules are not lost, but he instead suffers from a 10% damage and 20% fire rate loss (multiplicative).

Skully was originally released as part of the Relics of the Past DLC, which is now included by default with Star of Providence. Originally, Skully's gameplay worked quite differently from the current iteration (implemented in the Into Oblivion update). Rather than the module-based inventory system implemented now, players would find Weapon drops that would modify Skully's stats directly, without any limit to how many modifications the player could make. The original version of the character is documented below and is still available to play on a previous version of the game on Steam.

Skully's new menu, accessed by right clicking when using the map
Skully's inventory screen, accessed when adding a new module or by pressing the left shift key when in the previous menu

Story

Skully is of no significance to the plot of the game and any actions taken by him are not canon. Nevertheless, he continues to shape the lives of those that choose to play as him.

Modules

Skully has access to a variety of modules in his modern form, which grant him powers depending on their descriptions and shape. These modules come in a variety of different shapes and sizes, with stronger modules tending to be larger, harder to fit modules compared to their smaller counterparts.

Changes to stats

Into Oblivion Skully retains few of the existing stats from his previous iteration, such as damage, ammo capacity and firing speed, however each module now grants Skully several different effects that have replaced the direct stats of projectiles, pierce and shot speed. Two new stats have also been added: Crit Chance and Crit Damage.

Crit Chance

This stat tracks the chance each individual shot / attack has of becoming a critical hit, indicated by a flash emanating from Skully. These attacks take the Crit Damage modifier and add it onto Skully's default, increasable damage. This stat can paradoxically go over the 100% mark, leading to guaranteed critical hits

Crit Damage

This stat tracks the % increase in damage a shot that is considered "Critical" will deal, most modules that increase Crit Chance will also increase Crit Damage.

Module Sizes

Modules come in four size categories comprising 6 different shapes: a 2x1 rectangle, a 3x1 rectangle, a 3-block angle shape, a 2x2 square, a 4-block T-shape, and a 5-block plus-sign formation. The shape of a module depends on its rarity:

■■ ▛ or ■■■ ▜▘ or ⸬ +
CommonModule.png
RareModule.png
LegendaryModule.png
EternalModule.png
ModuleBlockRectangle.png
ModuleBlockL.png ModuleBlockLine.png
ModuleBlockT.png ModuleBlockSquare.png
ModuleBlockPlusA.png ModuleBlockPlusB.png

List of Available Modules

Below is a list of all the modules Skully can acquire:

Module Effects Shape Notes
Berserker's Heart

ModuleCritChance.png Crit Chance: +5%
ModuleMaxHP.png Max HP: +1

ModuleBlockRectangle.png
Bullet Sharpener

ModuleDamage.png Damage: +3%

PiercingKeyword.png Piercing

  • Goes through first enemy
ModuleBlockRectangle.png
Corner Sights HaphephiliaKeyword.png Haphephilia
  • Increased damage when touching a wall
ModuleBlockRectangle.png
Grants +10% damage while active
Efficient Battery ModuleFirerate.png Firerate: +5%

ModuleAmmo.png Refill Ammo: 20%

ModuleShield.png Gain a shield: +1

ModuleBlockRectangle.png
Improved Carburetor

ModuleDamage.png Damage: +4%

ModuleMaxAmmo.png Max Ammo: +5%

ModuleAmmo.png Refill Ammo: +10%

ModuleBlockRectangle.png
Larger Pockets ModuleMaxAmmo.png Max Ammo: +10%

ModuleAmmo.png Refill Ammo: +25%

ModuleBlockRectangle.png
Lighter Alloying

ModuleFirerate.png Firerate: +5%

ModuleMaxAmmo.png Max Ammo: +5%

ModuleBlockRectangle.png
Rear-View Mirror

BackshotKeyword.png Backshot

  • Also shoots behind you
ModuleBlockRectangle.png
Stacking fires an additional projectile behind the player per module.
Rubberized Bullets

ModuleFirerate.png Firerate: +5%

RicochetKeyword.png Ricochet

  • Bounces off of walls
ModuleBlockRectangle.png
Sack of Ammo ModuleMaxAmmo.png Max Ammo: +5%

ModuleAmmo.png Refill Ammo: +100%

ModuleBlockRectangle.png
Surplus Buzzsaw RazorKeyword.png Razor
  • Gain a razor
ModuleBlockRectangle.png
Identical to 1 projectile from the Razor weapon. Stacking adds an additional razor per module.
Tiny Blue Sword

ModuleDamage.png Damage: +5%

ModuleBlockRectangle.png
Backup Sword SideBladeKeyword.png Side Blade
  • Bonus melee sword slash on a cooldown
ModuleBlockL.png

or

ModuleBlockLine.png
Slash is notably smaller than the Sword weapon's range. Has a 2.5 second cooldown. Stacking decreases cooldown by 0.5s.
Belt Mechanism

ModuleMaxAmmo.png Max Ammo: +10%

GatlingKeyword.png Gatling

  • Weaker, but fires rapidly
ModuleBlockL.png

or

ModuleBlockLine.png
Firing effect is canceled out by the High Caliber keyword. Stacking further increases fire rate and reduces accuracy.
Cadmium Alloyed Rounds BioElectricKeyword.png Bio-Electric
  • Spawns a temporary Thunderhead on kill
ModuleBlockL.png

or

ModuleBlockLine.png
Only one thunderhead can be active at a time.
Coil Wrapped Rounds ChainLightningKeyword.png Chain Lightning
  • Arcs between enemies
ModuleBlockL.png

or

ModuleBlockLine.png
Edged Casings

ModuleDamage.png Damage: +5%

ModuleCritChance.png Crit Chance: +5%

ModuleCritDamage.png Crit Damage: +5%

ModuleBlockL.png

or

ModuleBlockLine.png
Experimental Bioweapon

ModuleDamage.png Damage: +4%

SwarmingKeyword.png Swarming

  • Chance of firing a swarmer
ModuleBlockL.png

or

ModuleBlockLine.png
Forked Barrel TripleKeyword.png Triple
  • Fires in threes, but fires slower
ModuleBlockL.png

or

ModuleBlockLine.png
Fractured Runestone RunesKeyword.png Runes
  • Gain two orbital runes
ModuleBlockL.png

or

ModuleBlockLine.png
Stacking adds 2 more runes per module.
Gunpowder Reclaimer RecycleKeyword.png Recycle
  • Regain ammo when bombing
ModuleBlockL.png

or

ModuleBlockLine.png
Restores 10% ammo per bomb.
Impact Feeder

ModuleDamage.png Damage: +5%

ModuleFirerate.png Firerate: +5%

ModuleBlockL.png

or

ModuleBlockLine.png
Improved Scope

ModuleCritChance.png Crit Chance: +10%

ModuleBlockL.png

or

ModuleBlockLine.png
Layered Casings BurstKeyword.png Burst
  • Fires in short bursts
ModuleBlockL.png

or

ModuleBlockLine.png
Mass Injector

ModuleDamage.png Damage: +5%

HighCaliberKeyword.png High Caliber

  • Stronger, but fires slower
ModuleBlockL.png

or

ModuleBlockLine.png
Firing effect is canceled out by the Gatling keyword.
Napalm Packets

ModuleDamage.png Damage: +5%

OverheatKeyword.png Overheat

  • Area of effect damage over time
ModuleBlockL.png

or

ModuleBlockLine.png
Nitrogen Cooling

ModuleFirerate.png Firerate: +10%

FreezeKeyword.png Freeze

  • Slows enemies on hit
ModuleBlockL.png

or

ModuleBlockLine.png
Reinforced Sights

ModuleFirerate.png Firerate: +5%

ModuleCritChance.png Crit Chance: +5%

ModuleShield.png Gain a shield: +1

ModuleBlockL.png

or

ModuleBlockLine.png
Survival Kit

ModuleMaxAmmo.png Max Ammo: +5%

ModuleAmmo.png Refill Ammo: +50%

ModuleMaxHP.png Max HP: +1

ModuleBomb.png Gain Bombs: +1

ModuleShield.png Gain a shield: +1

ModuleBlockL.png

or

ModuleBlockLine.png
Weak Spot Highlighting

ModuleCritChance.png Crit Chance: +10%

ModuleCritDamage.png Crit Damage: +5%

ModuleBlockL.png

or

ModuleBlockLine.png
7-Slot Chamber

ModuleAmmo.png Refill Ammo: +77%

LuckySevensKeyword.png Lucky Sevens

  • Every 7th shot is a critical hit
ModuleBlockT.png

or

ModuleBlockSquare.png
Adamantite Tips

ModuleDamage.png Damage: +20%

ModuleBlockT.png

or

ModuleBlockSquare.png
AI Controlled Bullets HomingKeyword.png Homing
  • Homes onto enemies
ModuleBlockT.png

or

ModuleBlockSquare.png
Board Oracle

ModuleFirerate.png Firerate: +10%

TemporallyDestabilizedKeyword.png Temporally Destabilized

  • May reverse in time on hitting a wall
ModuleBlockT.png

or

ModuleBlockSquare.png
Bullet Compressor

CoreCompressionKeyword.png Core Compression

  • Chance to fire a big shot

HighCaliberKeyword.png High Caliber

  • Stronger, but fires slower
ModuleBlockT.png

or

ModuleBlockSquare.png
High Caliber's effect is canceled out by the Gatling keyword.
Death Knight's Cleaver ReapKeyword.png Reap
  • Conjures ghostly slashes on kill
ModuleBlockT.png

or

ModuleBlockSquare.png
Creates two grey lines in a cross formation when an enemy is killed, similar to Phantom Edge. Stacking adds an additional slash per module.
Extradimensional Magazine

ModuleMaxAmmo.png Max Ammo: +20%

VoidKeyword.png Void

  • Erase bullets on kill
ModuleBlockT.png

or

ModuleBlockSquare.png
Game Wizard Pack ThirdPartyCheatsKeyword.png Third Party Cheats
  • Multiplier changes are doubled
  • Multiplier partly affects damage
ModuleBlockT.png

or

ModuleBlockSquare.png
Both multiplier gain and loss from taking damage are doubled. Damage increase scales with multiplier, up to +50% at 3.0x.
Hidden Blades

ModuleCritChance.png Crit Chance: +10%

LashoutKeyword.png Lashout

  • Attack with a ring of blades on crit
ModuleBlockT.png

or

ModuleBlockSquare.png
Hunter Attachment

HunterAddonKeyword.png Hunter Add-on

  • Chance to fire an additional homing shot
ModuleBlockT.png

or

ModuleBlockSquare.png
Homing shots are fired perpendicular to the crosshair and behave as if they have the Homing, Instant Hit and Phasing keywords.
Huntsman's Tools

ModuleAmmo.png Refill Ammo: +30%

AkashicKeyword.png AntimagicKeyword.png ConsecratedKeyword.png DisruptingKeyword.png <Anti-Race keyword>

  • +35% damage vs. <race>, purges them
ModuleBlockT.png

or

ModuleBlockSquare.png
Race is randomly selected when this module is found, even when they are disabled in Kleines' shop.
Kingmaker ModuleMaxAmmo.png Max Ammo: +20%

CleanerKeyword.png Cleaner

  • Killing strong enemies summons Wiseguys
ModuleBlockT.png

or

ModuleBlockSquare.png
Wiseguys persist between rooms but despawn after a brief time.
Memento Mori ExecuteKeyword.png Execute
  • Instantly kills lesser enemies
ModuleBlockT.png

or

ModuleBlockSquare.png
Ominous Fan

HarvestKeyword.png Harvest

  • While you fire, a scythe chases enemies
ModuleBlockT.png

or

ModuleBlockSquare.png
A scythe appears while the fire key is held, similar to Grimm's attack and disappears when it is released. Stacking does not add additional scythes.
Reverb Amplifier

EchoKeyword.png Echo

  • Damage increases on bounce

RicochetKeyword.png Ricochet

  • Bounces off of walls
ModuleBlockT.png

or

ModuleBlockSquare.png
Rune-Engraved Hammer

ModuleShield.png Gain a shield: +1

ArcaneFeedbackKeyword.png Arcane Feedback

  • Increased damage per unique keyword
ModuleBlockT.png

or

ModuleBlockSquare.png
Grants 10% damage per each unique keyword
Seerstone Fragment VigilKeyword.png Vigil
  • It watches over you
ModuleBlockT.png

or

ModuleBlockSquare.png
Spawns 2 Eternal Vigil eyes while firing.
Unstable Propellant

ModuleCritChance.png Crit Chance: +5%

VolatileKeyword.png Volatile

  • Releases a burst of bullets on crit
ModuleBlockT.png

or

ModuleBlockSquare.png
Viral Payload

ModuleMaxHP.png Max HP: +1

InfestedKeyword.png Infested

  • Enemies release swarmers on death
ModuleBlockT.png

or

ModuleBlockSquare.png
Vorpal Rifling

ModuleCritChance.png Crit Chance: +15%

ModuleCritDamage.png Crit Damage: +10%

ModuleBlockT.png

or

ModuleBlockSquare.png
4-D Shifter

PhasingKeyword.png Phasing

  • Warps through boundaries
ModuleBlockPlusA.png
Blessed Thrusters

ImbueKeyword.png Imbue

  • Walls fire lasers after you dash into them
ModuleBlockPlusA.png
Bullet Expressor

ShockwaveKeyword.png Shockwave

  • Fire many more bullets at a slower rate
ModuleBlockPlusA.png
Has a very wide cone of fire. Projectiles are spread in a fixed pattern, with more bullets aimed towards the cursor.
Ire Amplifier

BulletCatchKeyword.png Bullet Catch

  • Catching green bullets redirects them

RicochetKeyword.png Ricochet

  • Bounces off of walls
ModuleBlockPlusA.png
Touching green bullets fires a Homing Instant Hit projectile.
Jormungandr's Fang

ModuleDamage.png Damage: +20%

WallBreakerKeyword.png Wall-Breaker

  • You destroy most walls
ModuleBlockPlusA.png
Ring of Death

ShredderKeyword.png Shredder

  • Gain a ring of fast spinning razors
ModuleBlockPlusA.png
Ring consists of 6 small razors which starts adjacent to you and expands when you fire.
Sacred Goblet

ArcaneVesselKeyword.png Arcane Vessel

  • Fill it with power
ModuleBlockPlusA.png
Up to 3 sigils at a time will spawn around the room, decaying over time if not collected. Collecting them lets you fire a laser scaling with the number collected (3 maximum).
Spectre's Cowl

ModuleMaxHP.png Max HP: +2

RevengeKeyword.png Revenge

  • Absorb bullets while recently hurt to fire your weapon instantly
ModuleBlockPlusA.png
After taking damage, your weapon can briefly fire with no cooldown as long as enemy bullets are near you.
Unbound Relic

LivingWallsKeyword.png Living Walls

  • The walls assist you
ModuleBlockPlusA.png
Wall blocks within a radius fire at enemies, similar to the Relic enemy.
Weathered Soulstone

4thVisitorKeyword.png 4th Visitor

  • Failed, but may help you yet
ModuleBlockPlusA.png
A spectral ship moves and fires bullets identically copying the player's actions, but with around a second of delay. It has the same firerate as your current weapon but does not copy any other modifiers.
Sacred Arms

SacredKeyword.png Sacred

  • You gain an enchanted staff
ModuleBlockPlusB.png
Summons a staff next to Skully that automatically fires lasers at nearby enemies.

Only dropped by The Warden.

Grasp of Entropy

EntropicKeyword.png Entropic

  • Entropic energies infuse your runes
ModuleBlockPlusB.png
Works identically to its weapon counterpart, but with 4 runes instead of 12. Deals damage but does not charge its runes without ammo.

Either this or Edge of Reality will be dropped by ChaosGod.

Edge of Reality

RescindantKeyword.png Rescindant

  • Beware that which gazes from without

SideBladeKeyword.png Side Blade

  • Bonus melee sword slash on a cooldown
ModuleBlockPlusB.png
Fires a projectile that passes through walls and enemies on sword slash. Dealing damage with the slash or projectile has a chance to summon a claw which damages enemies. Other sources of Side Blade decrease the slash's cooldown.

Either this or Grasp of Entropy will be dropped by ChaosGod.

Pre-Into Oblivion Gameplay (Relics of the Past)

Weapons picked up carry permanent keywords and can modify weapon stats. These do not change the base weapon. When ammo is depleted, the player keeps the weapon they have, and simply stays at zero ammo. Damage pickups, Artifact Weapons, and the Artifact Upgrade do not spawn while playing as Skully. Most weapons fire the same way, simply shooting a projectile similar to a revolver, though the look of the shot varies by weapon. Holy Water adds a permanent 5% damage and max ammo to the player's stats.

Stats

Using the starter weapon as a base, the stats of your ammo weapon are multiplied by what you pick up.

Damage

Separate from Damage%, this simply affects the base damage of each shot, which is then multiplied by Damage%.

Ammo Capacity

Affects the number of shots that can be fired before reloading.

Firing Speed

Affects rate of fire.

Projectiles

Affects how many bullets are launched with each shot.

If the player has only two projectiles, they will fire in a V-shaped pattern, negating most upsides of having multiple projectiles.

Damage will be split between projectiles.

Pierce

Determines how many enemies a single projectile can pass through.

Shot Speed

Affects how fast shots travel.

Weapons

Below is an incomplete list of all weapons upgrades.

Weapon Effects Notes
Sword (Basic)
  • Damage 1.25x
  • Fire Rate (?)
Wider bullet
Sword (Bloodlust)
  • Gain the Bloodlust keyword.
Bloodlust sets Skully on fire at after enough kills.
Sword (Reflecting)
  • Adds a secondary attack in the form of a sword swing that reflects bullets in front of the player. Stacking this increases the fire rate.
While firing, very low chance to reflect bullets in front of you.
Drill (Basic)
  • Increases Pierce by 4
Drill that passes through terrain.
Drill (Tesla Coiled)
  • Damage 1.25x
  • Fire Rate 0.8x
  • +1 Chain Lightning
Drill that passes through terrain.
Drill (Multi Tool)
  • Damage 1.25x
  • Fire Rate 0.8x
  • +1 Projectile
Charge (Wide Spray)
  • Damage 0.95x
  • Fire Rate 1.2x
  • Shots become less accurate.
Does not actually charge up. "Shots become less accurate" means that it widens the degree to which the player's shot can deviate.
Charge (Quick-Charge)
  • Fire Rate 1.1x
  • Reload Speed 1.1x
Does not actually charge up.
Charge (Standard)
  • Damage 1.05x
  • Clip Size 1.2x
Does not actually charge up.
Laser (Laser Blast)
  • +1 Pierce
  • Damage 1.05x
Vulcan (Standard)
  • Damage 1.1x
  • +1 projectile.
Interestingly, the Vulcan shot is only one part, despite the sprite suggesting that it would be split.
Vulcan (Gatling)
  • Fire Rate 1.3x
  • Damage 0.9x
  • Shots become less accurate.
"Shots become less accurate" means that it widens the degree to which your shot can deviate.
Railgun (Phasing)
  • Damage 3x
  • Fire Rate 0.35x
  • Ammo 0.25x
  • Gain the Phasing keyword.
Very fast traveling Railgun shot. No charge up.
Railgun (Homing)
  • Damage 3x
  • Fire Rate 0.35x
  • Ammo 0.25x
  • Gain the Homing keyword.
Very fast traveling Railgun shot. No charge up.
Pulsar (Shotgun)
  • Damage 3.5x
  • Fire Rate 0.4x
  • Ammo 0.5x
  • +3 Projectiles
Fireball (Explosive)
  • Shots have splash damage.
Sacred Goblet (Unique)
  • Unknown, high damage.
Periodically creates glowing yellow runes on the ground in combat. Upon 'collecting' one, the next time the player's gun is shot, it unleashes a powerful railgun blast that pierces all walls and enemies.

Excluded Items

Due to having different weapon mechanics, Skully loses access to some items, listed below:

Trivia

  • The module system added in the Into Oblivion update was suggested as an addition by beta tester ZarroTsu, inspired by similar system found in the Megaman Battle Network series. According to Zarro, dev AlexMdle implemented a prototype version of the system in the beta branch by the following day.
  • Unlike the Skully enemies, Skully's skullrig (the green part of his "body") is attached to his sprite as opposed to being separate.


NullRight.png
Star of Providence
D13Left.png
CrosshairCursor.png

Basic Mechanics

WeaponBadge.png

Weapons

PickupNavIcon.png

Pickups

GlowingRune.png

Cartridges

NullShipSprite.png

Ships

MapPickup.png

Rooms

BlokeShopkeeper.png

Shops

FloorsNavIcon.png

Floors

Peaspitter.png

Hazards

SecondWindUpgrade.png

Upgrades

TrialsIcon.png

Trials

Ghost.png

Enemies

ColonelEnemy.png

Challengers

MinibossNavIcon.png

Minibosses

BossesNavIcon.png

Bosses

KeyPickup.png

Unlockables

AheadOfTheCompetitionAchievement.jpg

Achievements

Jukebox.png

Jukebox