Skully(Ship)
Skully is unique in that all Weapons picked up in the run influence the current one. Skully is one of two ships that was previously added in the Monolith: Relics of the Past DLC, the other being Arena Blaster. Both are now included with the base version of Star of Providence.
Gameplay Differences
Weapons picked up carry permanent keywords and can modify weapon stats. These do not change the base weapon. When ammo is depleted, the player keeps the weapon they have, and simply stays at zero ammo. Damage pickups, Artifact Weapons, and the Artifact Upgrade do not spawn while playing as Skully. Most weapons fire the same way, simply shooting a projectile similar to a revolver, though the look of the shot varies by weapon. Holy Water adds a permanent 5% damage and max ammo to the player's stats.
Stats
Using the starter weapon as a base, the stats of your ammo weapon are multiplied by what you pick up.
Damage
Separate from Damage%, this simply affects the base damage of each shot, which is then multiplied by Damage%.
Ammo Capacity
Affects the number of shots that can be fired before reloading.
Firing Speed
Affects rate of fire.
Projectiles
Affects how many bullets are launched with each shot.
If you have only two projectiles, they will fire in a v pattern, negating most upsides of having multiple projectiles.
Damage will be split between projectiles.
Pierce
Determines how many enemies a single projectile can pass through.
Shot Speed
Affects how fast shots travel.
Weapons
Below is an incomplete list of all weapons upgrades.
Weapon | Effects | Notes |
---|---|---|
Sword (Basic) |
|
Wider bullet |
Sword (Bloodlust) |
|
Bloodlust sets Skully on fire at after enough kills. |
Sword (Reflecting) |
|
While firing, very low chance to reflect bullets in front of you. |
Drill (Basic) |
|
Drill that passes through terrain. |
Drill (Tesla Coiled) |
|
Drill that passes through terrain. |
Drill (Multi Tool) |
|
|
Charge (Wide Spray) |
|
Does not actually charge up. "Shots become less accurate" means that it widens the degree to which your shot can deviate. |
Charge (Quick-Charge) |
|
Does not actually charge up. |
Charge (Standard) |
|
Does not actually charge up. |
Laser (Laser Blast) |
|
|
Vulcan (Standard) |
|
Interestingly, the Vulcan shot is only one part, despite the sprite suggesting that it would be split. |
Vulcan (Gatling) |
|
"Shots become less accurate" means that it widens the degree to which your shot can deviate. |
Railgun (Phasing) |
|
Very fast traveling Railgun shot. No charge up. |
Railgun (Homing) |
|
Very fast traveling Railgun shot. No charge up. |
Pulsar (Shotgun) |
|
|
Fireball (Explosive) |
|
Excluded Items
Due to having different weapon mechanics, Skully loses access to some items, listed below:
Star of Providence | ||||
---|---|---|---|---|