There are a variety of items that the player can find throughout the Facility. Most commonly, players will find debris, health, weapon ammunition, and bombs. Less frequently, for instance, maximum health upgrades and damage increases can be found.
Pickups are contained within floating bubbles that the player can collide with to collect. When the player leaves the room, any items that are left behind will disappear. The exception to this rule are bubbles with a small lock at their base and Reliquary blessings, which will be present in the room after the player returns.
All pickups are unlocked by default, except for several Power Bombs that must be unlocked individually.
Debris are the currency used to buy goods at shops. The amount of debris dropped by enemies varies and is influenced by the player's current multiplier. Debris can also be obtained by scrapping weapons, picking up certain pickups past their maximum allowed amount, or by obtaining items that turn into debris upon pickup. The amount of debris salvaged by these items is not affected by the player's current multiplier, unlike those dropped by enemies. Instead, the amount salvaged is dependent on the floor the player is present on when collecting the item. Note that Floor 7 is actually counted for all ingame effects that scale by floor as an 8th floor, due to the transitional floor between Floor 6 and it. This in-between floor exists to contain the Monolith fight/Power Eternal conduit, depending on the player's selected difficulty.
|Value Per Floor
|When already carrying six bombs
|When wielding a weapon that is at max ammo, or a character's starting weapon.
|When already protected by a shield
|When wielding a weapon that cannot gain new keywords, either because it already has four, is the player's base weapon, or is a unique weapon.
(Any Power Bomb)
|When already carrying six bombs, all of which are Power Bombs
|When already at max Charge.
|When the entire floor is revealed (does not include rooms that can be excavated).
Health pickups come in a variety of forms ranging from health parts to maximum health increases.
|Recovers 1 HP
|Recovers 2 HP
|Recovers 2 HP
|Recovers 3 HP, yum!
|Increases Max HP by 1
|+1 HP Part
|+2 HP Parts
|Recovers 1 HP. Sometimes drops after being hit while holding the Braveheart cartridge. Always drops after killing a Chef-flan
|Recovers 1 HP. Replaces small heart pickups around Halloween.
|Recovers 2 HP. Replaces big heart pickups around Halloween.
|Increases Max HP by 1. Replaces max health pickups around Halloween.
Ammo pickups either refill the player's weapon ammunition or increase the player's maximum ammo capacity.
|Recovers 20% Ammo
|Recovers 50% Ammo or increases Max Ammo by 5% if the player's current weapon ammo is full
|Recovers all Ammo or increases Max Ammo by 10% if the player's current weapon ammo is full
|Increases Max Ammo by 5%
|Increases Max Ammo by 20%
Bombs are used to destroy all bullets on-screen or to blow open walls that lead to shortcuts or secrets. By default, the player starts the game with two rechargeable bombs. When one of these bombs is used, it can be recharged by clearing enemies from three rooms. This recharge period can be reduced to two rooms if the player has the Battery cartridge. The player's rechargeable bomb capacity can also be increased from two to three if they obtain the Extra Pow upgrade. At any point, the player can hold up to six bombs total.
In addition to normal bombs, there are several special Power bombs that produce an additional effect depending on their type, as well as dealing a small amount of damage. Three types are unlocked by default, but most must be unlocked and then purchased from Kleines's shop to appear in runs. Bombs that must be unlocked can be toggled off, but ones that are unlocked by default cannot.
The player's current bombs are displayed in the top-left region of the HUD. Normal bombs are indicated via the color yellow, and each Power bomb has a different color associated with it. When a rechargeable bomb has been used and the player's current bomb count is less than their total rechargeable bomb count, an outline will be left in its place. This icon will gradually fill as the player clears rooms of enemies, until the bomb is recharged. It is possible to have a partially charged bomb be kept after you pick up a bomb that puts you at the rechargeable bomb limit, though it cannot be used in its current state and will not charge further until you have used enough bombs to open up a slot.
On any Lethality above Mild, bombing will reduce the player's multiplier by x1.0 (i.e. x3.0 -> x2.0).
Arena Blaster cannot obtain bombs in any form, instead carrying active items, detailed on that ship's page.
|Deal significant damage to all enemies in the room.
|Creates shortcuts wherever they can be made, indicated by blue shovel icons.
|Removes all tiles from a room. This does not affect any pickups inside the room.
|Deals minor damage and freezes all enemies, slowing them down for a brief time.
|Unlocked by entering the Maintenance System, costs 30,000G.
|Deals minor damage and destroys bullets and beams for 4 times as long as Standard Bombs.
|Unlocked by entering the Bellows, costs 40,000G.
|Shoots a massive laser in the direction that the player is facing which pierces terrain and deals massive damage to anything in its path.
|Unlocked by reaching Sanctum, costs 50,000G.
|Releases a large group of friendly blue Swarmers.
|Defeat Devourer for the first time and purchase the Swarmer Pack from Kleines for 130,000G. Cannot be toggled independently of the rest of the Swarmer Pack.
|Turns all enemy bullets into money.
|Unlocked by ending a run with a score of 200,000 or higher, costs 60,000G.
|While stored in the player's bomb stock, their ship gains %5 damage and speed. This effect stacks per each Energy Bomb held. Has the highest priority while in combat. While out of combat, normal bombs have higher usage priority, allowing the player to safely search for Secret rooms and open Shortcuts.
|Unlocked by winning a run on Intense Lethality, costs 70,000G.
|Reflects bullets in the opposite direction of their original path.
|Unlocked by purchasing the Mirror and then completing a run (win or lose), costs 50,000G.
Damage increases are a rare pickup that players can obtain either by purchase, by locating them in secret rooms, or receive upon defeating a boss. The pickup affects both the player's default weapon and any weapons picked up as a bonus additive to that which they already have. As the player obtains more damage, the likelihood of finding these pickups lowers.
Skully cannot obtain Damage pickups, though they may increase their damage in other ways.
|Increases damage by 5%
|Increases damage by 10%
Crates can either be found as a reward for clearing a room or within a shortcut. Players can unlock crates by sacrificing some of their weapon's ammo. Each type of crate has a different cost, which is a percentage of the base ammo capacity of the player's current weapon, meaning that max ammo upgrades do not increase crate costs. If the player does not possess a weapon or does not have a weapon with ammo, such as from curses, they will be unable to open the crate. Crates persist when the player leaves the room and are marked on the map by a blue chest icon.
|Contains a handful of bomb pickups, both normal and power bombs.
|Contains health pickups, which can include HP parts and max HP pickups.
|Can contain anything offered by the other crate types along with a number of other possible pickups, such as ammo refills, shields, and map reveals. Has a very small chance to contain Hand of the First, even if Runic weapons are toggled off.
|Contains one or a selection of multiple Weapons, often with at least 3 keywords and occasionally blessed.
Does not appear for Chaos.
|Contains one or a selection of 2-3 Cartridges, or occasionally 2 unlinked cartridges.
|Contains one or a selection of multiple Unique Weapons.
Does not appear for Chaos.
|Contains one or a selection of multiple Active Items. Replaces Bomb Cases while playing as Arena Blaster.
|Maps reveal the entire floor, including secrets. They can be found in certain shops or as a reward for defeating the Big Bat.
If the entire floor is revealed, gives a small amount of scrap that scales with the floor. This is less than it can be bought for in almost all circumstances.
|Keys only appear if the floor has a Vault generated on it. Keys can be found as a reward for clearing a room, within Weapon Chambers, within Secret Rooms, or for purchase in certain shops. When a key is collected, an icon appears below the player's HP display.
Traveling to the next floor without using the key will result in it being salvaged as debris. The value of the key is dependent on the floor in which it is salvaged.
If a key is found within a weapon chamber, it will be linked to the weapons.
|When picked up, if the player possesses a weapon, three to five keywords will appear and the player may choose one. If the player does not currently possess a weapon or has 4 keywords already, the keyword stone will turn to debris. Picking it up in all cases will restore 20% of ammo.
|Cartridges act similar to upgrades in that they give the player a permanent, normally significant effect upon pickup. They are a fairly rare item but can be found in several different places (Shops, Secret Rooms, Crates, etc), excluding as a reward for clearing a normal room.
|Picking up a shield will protect the player from a single hit, preserving their multiplier bonus. Hits taken while shielded will still be added onto the player's end-of-run stats page.
As a note, while other player-protecting effects are present, shield will be prioritized and consumed first.
|Picking up a Coffee will increase the player's Active Item charge by 3. This cannot go above their maximum charge.
Weapons, while most commonly found within Weapon Troves, can also be found as Pickups in a variety of locations and scenarios. There are 13 different types of weapons, each with their own unique properties and a variety of possible Keywords. Each weapon type also has a few unique variants that are fairly rare to find, produce special effects, and typically boast improved damage at the cost of a lower total ammo count.
Blessings are type of pickup that grants a unique boost in power. Only one can be held at a time. They are found exclusively in Reliquaries.
|While in combat, shortcuts still need to be opened by bombing. After combat, walls leading to shortcuts will automatically open. Does not open secret rooms.
|Every shield freezes enemies when broken, including those not granted by the blessing. If the player already has a shield when entering a new floor, the new one is scrapped automatically.
|The item restocked is unrelated to the item bought; it is likely to be different. Works on all shop types except Gambling Halls.
|An extra room is added to the current floor and all later floors that give the player a choice between 3 high tier Pickups, which can include Weapons, Cartridges, a special keyword stone with up to 7 options, and more. These are not shown on the map and must be bombed into. Unlike secret rooms, Enigma rooms can sometimes be revealed with the Scanner Upgrade.
|Ammo runs out 50% faster, but weapons that consume ammo deal 25% more damage (additive).
|Enemy projectiles have an 1/8 chance of not spawning.
|Notably, this has synergy with the Fortune upgrade and Magic Pack cartridge. Magic Pack, when active, produces two identical sets of choices.
Some items found within the depths of the Facility have special purposes that do not necessarily assist the player in their current run.
After the player has defeated Overlord once, they can begin finding and collecting Seals. When all Seals have been collected, the door leading to Floor 6 will be unlocked, allowing the player to advance their run after defeating Overlord.
|Where to Find
|Obtained after defeating Overlord for the first time.
|Can be found in Bloke's shop. When the player attempts to purchase it, Bloke will summon a mech and engage in combat with them, starting the Special Offer bossfight. Upon victory, the player receives the seal.
|Offered as a Shrine deal. If the player takes the deal, Renegade will engage in combat with them. Upon victory, the player receives the Seal.
|Appears in Kleines' shop for purchase at the cost of 100,000G.
|The Ribbon has a chance to appear in place of a 2 HP pickup (maintaining the healing effect) in a secret room. Obtaining the Ribbon unlocks a secret interaction with the Blastcore NPC in the Hub.
|The Portrait has a chance to appear in the secret room on Floor 7. Obtaining the Portrait allows the player to use it as a decoration in the Hub and grants the Friends achievement.
|Star of Providence