Upgrades
Upgrades grant the player's ship a permanent benefit upon being selected from an Upgrade Terminal. When entering an Upgrade Terminal, the player will be given a choice between three upgrades. They may not exit the upgrade menu until a selection is made. Each time an upgrade is chosen by the player, it is removed from the pool of possible upgrades that will appear in future terminals.
Each of the first five floors are guaranteed to contain an Upgrade Terminal.
Currently, there are 17 upgrades in the game.
All Upgrades
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"Creates a selection of powerful weapons" | Four weapons, each with four Keywords, are generated in the Upgrade Terminal room. Only one of them can be taken. Additionally, each weapon is blessed. Unique weapons may also be generated, but will not be blessed.
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"Negate damage while on more than 2 Bombs" | If the player has 3 or more Bombs and would otherwise take damage from a hit, a Bomb is automatically consumed to negate damage in addition to its normal effects. This cannot negate contact damage. Negated hits reduce Multiplier by x0.5 rather than x1.0. Negated hits still count towards the "times hit" stat on the results screen.
Does not appear on Intense or Sudden Death Lethality. | |
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"Teleport when dashing" | Player can now teleport through enemies, bullets, and hazards, but not through solid blocks. | |
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"Your maximum charge is doubled" | ||
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"Shop items are 33% cheaper" | Price reduction only applies to items in shops, and doesn't affect gambling shops or life shops. Despite the in-game description saying 33%, the actual reduction is 34%, as it seems prices are multiplied by 0.66. The shop discount stacks multiplicatively with the Plug cartridge.
The upgrade also cuts the HP of Special Offer to 666666G instead of the normal 999999G. | |
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"Grants an extra Bomb" | Maximum regenerative bomb capacity is increased by 1, and the player gains 1 standard Bomb if they are not already at 6 Bombs.
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"Prolongs invulnerable time between hits" | Invulnerable time on taking damage is tripled.
Does not appear on Sudden Death Lethality. | |
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"Better and more frequent item drops" | Pickups drop more often on Normal Room clears, and a much wider variety of pickups, including superior versions of the usual normal room pickups, can now drop on normal room clears. | |
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"Increases Maximum Hit Points by 1/3" | Max HP gain is rounded down to the nearest whole number and recovers HP equal to the amount of Max HP raised. Does not appear on non-Mild Lethalities. | |
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"Revive on death, explosively" | Revive with 5 current and maximum health, once. Fires gigalasers, dealing massive damage to all enemies hit upon revival and gives the player a permanent 20% damage increase.
Does not appear on Sudden Death Lethality. | |
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"+10% Damage, improves default weapon" | Damage bonus stacks additively with other damage bonuses. Basic Weapon now deals 2x55% damage rather than 1x100% damage.
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"Extra health and Debris when replacing weapons" | When taking a weapon while still using a weapon with ammunition remaining, the player now gains 2 HP rather than 1 HP and double the usual amount of Debris.
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"Reveals some rooms on every floor, shows enemy HP" | Room-revealing effect only triggers upon arrival to a new floor. Reveals the contents of shortcuts before they are opened (such as a Trader Room, Deactivated Machine, or Reliquary), even if the shortcut is not one of the rooms revealed at the start of the floor. Will also reveal the location of keys on the map once the room with the key is visible. | |
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"Collecting scrap increases speed and damage" | Collecting debris increases movement speed and damage by up to 30%. Effect quickly wears off when hit or not collecting debris. A red meter appears under the money counter that indicates how long it lasts and the amount of increased speed and damage the player has. | |
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"Recovers all health and ammo" | Must be purchased from Kleines before it can appear in Upgrade Terminals. Can be toggled on and off via Kleines' shop to insert or remove it from the pool of available upgrades.
Does not appear on Sudden Death Lethality. | |
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"Enemies take longer to activate" | All enemies' normal activation delays are tripled. Damaging an enemy, regardless of whether Stealth is active, will instantly activate them. | |
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"Immune to hazards" | The player becomes immune to ceiling icicles, spikes, all forms of electricity, water's slowdown effect, and the slowing effect of cold bullets. |
Achievements
Name | Unlock condition | Notes |
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Power Internal | Won without getting any upgrades. | Requires at least a Floor 6 victory. Upgrade Terminals are not allowed to be used, but pickups and weapons are. |
Notes
• The Plug cartridge expands the player's options from three to four if they successfully hack the Upgrade Terminal.
• Renegade can offer a deal that swaps one of the player's current upgrades for another still in the available pool. The upgrade that the player loses will not be placed in the pool again after the deal is made.
• The Path of Pain, found as a possible branch in the Temple, may contain an Upgrade Terminal as a reward.
• Weatherproof was previously known as Voltaic, granting players immunity to electric damage sources, and slowing their movement while traveling through electricity. This was changed in the Relics of the Past update.
Star of Providence | ||||
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