Bosses are exceptionally strong enemies that can be accessed via the boss room after defeating all mini-bosses on a floor. Upon triggering a boss fight, the player will face one boss from a set of bosses unique to that floor. Each boss has a unique design, notably higher health and typically more complex attack patterns than normal enemies. Upon defeat, bosses drop a choice of a +2 HP pickup or a 5% Damage Up pickup. Currently, there are a total of 26 bosses.
|Star of Providence