Archives is the second floor of the Facility. In contrast to Excavation's focus on Undead enemies, the player will encounter more Mechs here, alongside the Undead foes they have grown familiar with already.
Enemies
These are all the new enemies that can appear in Archives, not including enemies from previous floors.
Name
|
HP
|
Debris
|
Bestiary Entry
|
Behavior and Notes
|
Hermit
|
125HP
|
75G
|
"We've got some new management, boys. It's the ghosts, then you, then me, then the cat now."
|
Avoids the player while spawning Ghosts to attack them, occasionally firing bullets at them. Cannot spawn more than one Ghost at a time, continuing to fire projectiles at the player until it is killed. Cannot attack if the player is too close to them. Does not deal contact damage.
Hard Mode: No effect.
Looping: Spawns ghosts and fires more frequently with each loop.
|
Voltcore
|
180HP
|
75G
|
"I have faint memories of someone else. But just barely."
|
Chases the player via the shortest route available. Shoots six electric beams that reach across the room on death.
Hard Mode: The lasers released on death will sometimes have their angle offset, changing where the safe spots are.
Looping: Releases a trail of bullets as it enters a broken state. Bullets become more tightly knit with each loop.
|
Saucer
|
200HP
|
50G
|
"The battle for space had to be shelved in favor of the battle for everything else."
|
Fires a laser spike burst at the player if they are within line of sight.
Hard Mode: The laser spike burst can bounce off a wall once and is slightly longer.
Looping: The laser spike burst can bounce off walls and gets longer with each loop. Also fires more frequently with each loop.
|
Reaper
|
125HP
|
40G
|
"They find it very hard to open up to anybody else."
|
Teleports in and out of visibility, firing three streams of bullets when it reappears. Can only be damaged when open. Deals no contact damage.
Hard Mode: Fires a spread of bullets outwards as it teleports away.
Looping: Stream of bullets widens with more projectiles with each loop.
|
Bumper
|
120HP
|
50G
|
"Truly theirs is a very unique kind of hell."
|
Will travel in a direction until they hit a wall or another Bumper, in which case they bounce off of what they hit and continue in the opposite direction. They can also be slightly redirected by shooting them. On death, will generate a ring of bullets that travel outward, most of which are destructible, the indestructible bullets being the ones directed closest to the player.
Hard Mode: When they hit a wall, they fire two bullets perpendicular to it.
Looping: Will generate more bullets upon death with each loop.
|
Martyr
|
100HP
|
45G
|
"A spectacularly poor way to store razor blades."
|
Dashes at the player, firing bullets in its wake upon doing so. Only attacks when another Martyr is killed. After attacking, another Martyr must be killed for the Martyrs to attack again. Almost always appear in groups.
Hard Mode: Currently unknown.
Looping: Dashes are faster and produce more projectiles with each loop.
|
Stormlash
|
110HP
|
80G
|
"Try as they might, no augmentation offered them a true immortality."
|
Fires an electric beam at the players position.
Hard Mode: Fires six additional bullets from the sides of the beam.
Looping: Fires more frequently with each loop.
|
Colonel
|
1400HP
|
500G
|
"I'm sick and tired of this war. Glad it ends tomorrow."
|
Effectively a Mini-Boss, but can be found in normal rooms and as an NPC in shops. Has several bomb-themed attacks, and can charge up a large laser. Drops 4-6 special or double bomb pickups upon death.
Hard Mode: Currently unknown.
Looping: Currently unknown.
|
Mini-Bosses
Bosses
Notes
- As the name implies, the Archives seem to be a place where several records were maintained. The Archivator mini-boss is noted as having kept several discs full of data, and the Grimoire mini-boss contains pages within it related to Power Eternal and Monolith, when inspected closely.