Keywords

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Kleines portrait1.png "Many different weapons down there, all branded with 'Keywords'. They trade in firepower and capacity for some useful side-effects. Nifty, eh?"

Keywords are modifiers that affect the properties of weapons. All weapons the player finds in the game will have at least two keywords attached to them, with a maximum of four.

Some keywords are universal to all weapons, but the majority are either shared between some or unique to certain weapons.

Universal Keywords

The following keywords are accessible by all weapons. Aside from "Freeze", all universal keywords must be purchased from Kleines. Infested is unlocked upon purchasing the Swarmer Pack.

All purging, anti-racial keywords not only eliminate on-death effects, but also reduce bullet sizes, make some bullets destructible, or have other helpful effects in many patterns from enemies of the affected race. These effects can be seen in normal enemies, mini-bosses, and bosses alike.

Keyword
Icon
Description and Notes
Freeze
FreezeKeyword.png

"Slows enemies on hit"


This also removes any Flame trails the enemy's attacks might have.

Akashic
AkashicKeyword.png

"+35% Damage VS Constructs, Purges them"

Antimagic
AntiMageKeyword.png

"+35% Damage VS Mages, Purges them"

Consecrated
ConsecratedKeyword.png

"+35% Damage VS Ghosts, Purges them"

Disrupting
DisruptingKeyword.png

"+35% Damage VS Machines, Purges them"

Infested
InfestedKeyword.png

"Enemies release Swarmers on death"

Non-Universal Keywords

The following keywords are accessible only by the weapons listed in their row. This does not include Unique weapons, which may have keywords outside of their weapon's normal domain.

Keyword
Icon
Description
Weapons
Notes
Homing
HomingKeyword.png

"Homes onto enemies"

Vulcan, Revolver, Fireball, Laser, Razor, Pulsar, Railgun, Drill, Spear, Runic
Cannot appear simultaneously with the Align keyword.
Ricochet
RicochetKeyword.png

"Bounces off of walls"

Vulcan, Revolver, Charge, Laser, Thunderhead, Railgun, Spear, Runic
Shots only bounce once. Thunderhead weapons possessing the Ricochet keyword have their damage reduced by 30%.
Triple
TripleKeyword.png

"Fires in threes"

Vulcan, Revolver, Fireball, Laser, Sword, Razor, Pulsar, Drill, Spear
Adds two shots to each firing instance on the left and right sides of the usual shot, each dealing 50% damage; in exchange, reload time is increased by 50%. Fireball weapons possessing the Triple keyword have their damage reduced by ~6%. Drills possessing the Triple keyword have their maximum ammo reduced by 25% and damage reduced by 10%. The angle at which the additional shots are fired varies from weapon to weapon. On Laser, added lasers usually diverge from the center during shot.
Phasing
Phasing.png

"Warps through boundaries"

Vulcan, Revolver, Charge, Laser, Thunderhead, Railgun, Spear, Runic
Phasing projectiles pass through terrain and wrap around the screen once, being destroyed on second contact with the screen's edge. Weapons using Phasing have their maximum ammo reduced by 33%. Additionally, Thunderheads with the Phasing keyword have their damage reduced by 30%.
Charges Faster
ChargesFaster.png

"Can be fired quicker"

Charge, Laser, Thunderhead, Railgun
On Charge, increases shot loading rate; on Laser, Thunderhead, and Railgun, reduces reload time between shots. The reduction for all weapons is 20%.
Chain Lightning
ChainLightningKeyword.png

"Arcs between enemies"

Vulcan, Revolver, Fireball, Razor, Pulsar, Thunderhead, Spear, Runic
Causes electricity to arc from a directly damaged enemy to up to two enemies nearby.
Piercing
PiercingKeyword.png

"Goes through the first enemy"

Vulcan, Revolver, Charge, Laser, Pulsar, Runic
Allows shots to pass through Aegis.
Backblast
BackblastKeyword.png

"Knockback nearby enemies on fire"

Fireball, Laser, Thunderhead, Railgun, Drill
On Drill, only occurs on launch.
Split
SplitKeyword.png

"Splits on impact"

Vulcan, Revolver, Fireball, Pulsar, Runic
Split projectiles cannot damage the same target as the original projectile. On Pulsar, split shot distance travelled depends on distance travelled by source shot.
Align
AlignKeyword.png

"Moves with you"

Vulcan, Pulsar, Thunderhead, Spear
Shots react to both movement and rotation. Spear, Runic, and Vulcan weapons possessing the Align keyword have a 25% reduced shot velocity.
Shotgun Style
ShotgunStyleKeyword.png

"Shoots in bursts of pellets"

Revolver, Charge, Fireball, Pulsar
On Revolver, Base Ammo: 250->167; Clip Size: 6->3; shots replaced with clusters of pellets, and the damage of each pellet is 12.5% of the weapon's normal shot damage. On Charge, all loaded shots fire in a shotgun burst. On Fireball, Base Ammo: 88->75, fireballs replaced with clusters of explosive pellets, damage = (damage*1.5)/5, and delay between shots is increased by 25%. On Pulsar, rapid-fire replaced with quick 20-shot shotgun bursts. The delay between shots is 14 times longer (equal to the base rate of fire of the Spear, for reference), and its maximum ammo is substantially lower.
Swarming
SwarmingKeyword.png

"Chance of firing a Swarmer"

Vulcan, Revolver, Charge, Pulsar
Unlocked via Swarmer Pack
Backshot
BackshotKeyword.png

"Also shoots behind you"

Vulcan, Pulsar, Drill, Spear
Shoots behind you at the same rate of fire.
Instant Hit
InstantHitKeyword.png

"Shots hit your target immediately."

Vulcan, Charge, Spear, Runic
--
Burst
BurstKeyword.png

"Fires in short bursts"

Vulcan, Revolver, Razor
Adds two shots to each firing instance, one in front of the usual projectile and one behind it. Weapons possessing the Burst keyword have their damage reduced by 50% and shot delay increased by 20%.
Wider Spray
WiderSprayKeyword.png

"Greater spread and damage"

Charge, Pulsar
On Charge, +20% damage.
Overheat
OverheatKeyword.png

"Area of effect damage over time"

Fireball, Sword
Weapon damage is increased by 20%.
High-Caliber
HighCaliberKeyword.png

"Stronger, but fires slower"

Vulcan
Weapon damage is set to 250% of its base value and delay is set to 225%. Maximum ammo is set to ~56% of its base value. Shot velocity is increased by 150%.
Giant
GiantKeyword.png

"Extra large"

Sword, Razor
Swords possessing the Giant keyword have their delay between attacks increased by 40%. Razors possessing the keyword have their projectile velocity decreased by 25%, damage increased by 20%, and maximum ammo decreased.
Overcharge
OverchargeKeyword.png

"Increased charge capacity"

Charge
--
Surge
SurgeKeyword.png

"Arcs to enemies when fully charged"

Charge
Drains ammo to shock one enemy.
Drag
DragKeyword.png

"Drags enemies along"

Drill
Slower projectile (~33% slower), but pulls hit enemies onto its tip.
Shrapnel
ShrapnelKeyword.png

"Explodes into bullets"

Fireball
--
Continuous
ContinuousKeyword.png

"Fires constantly"

Laser
Laser fires for as long as the fire button is held, periodically consuming ammo. Reload time still occurs when fire button is released. Duration of lasers is doubled, and damage is reduced by 25%.
Crossbeam
CrossbeamKeyword.png

"Radiates side lasers"

Laser
Side lasers emanate from midpoint of main laser(s).
Pulsewaves
PulsewaveKeyword.png

"Laser radiates bullets"

Laser, Sword, Drill
Laser segments closest to the player radiate bullets first.
Bloodlust
BloodlustKeyword.png

"Charged by killing enemies quickly"

Sword
Killing several enemies or deleting several bullets in a short time charges the Sword, turning blade and ranged shots orange and increasing damage. Charged state persists on room changes and teleports, but wears off if the player goes too long without killing an enemy or deleting a bullet. Bloodlust persists when the player changes weapons, although in most cases it cannot be recharged. This is most notable with Chaos or when entering breaches.
Outside of the buffed state, damage is reduced by 10%.
Heavy
HeavyKeyword.png

"Powerful, but slows you down"

Sword
Reload time +50%, damage +80%, movement slowed while swinging. Additive with Quick.
Knockback
KnockbackKeyword.png

"Pushes enemies back"

Sword
Only applies to melee hits.
Lunge
LungeKeyword.png

"Increased melee damage while dashing"

Sword
Tricky to use, but pays for it in damage. Note that it's only melee damage that increases, not the shot that comes from the sword when swinging.
Quick
QuickKeyword.png

"Increased attack speed"

Sword
-15% reload time. Additive with Heavy.
Reflective
ReflectiveKeyword.png

"Reflects bullets back"

Sword
Deleted projectiles spawn bullets.
Chariot
ChariotKey.png

"Forms a facade in front of you"

Razor
Blades, rather than orbiting, now are arranged in front of the player. Damage is reduced by 20%.
Instant Recall
InstallRecallKeyword.png

"Blades recall immediately on impact"

Razor
Instant Recall triggers on collision with terrain or the screen's edge. Shot damage is reduced by 10%.
Lance
LanceKeyword.png

"Forms a line in front of you"

Razor
Shot damage is reduced by 20%.
Shielded
ShieldedKeyword.png

"Blades block bullets when idle"

Razor
Reduces razor count by 1. Like Sword swings, blades cannot delete large bullets or beams.
Ringshot
RingshotKeyword.png

"Fires all razors at once"

Razor
Blade count increased by 1, 50% slower flight, 50% increased damage.
Auto-Hammer
AutoHammerKeyword.png

"Rapidly unloads your entire clip"

Revolver
Rate of fire and maximum ammo are doubled.
Finale
FinaleKeyword.png

"Last shot is extra powerful"

Revolver
All projectiles of shot that empties the current clip are larger than normal and deal bonus damage.
Twinshooter
TwinshooterKeyword.png

"Fires in twos"

Revolver
Base Ammo: 250->167, Clip Size: 6->3. Each pair of shots only consumes 1 ammo. The damage of each shot is 80% that of a normal revolver shot.
Gatling
GatlingKeyword.png

"Weaker, but fires rapidly"

Vulcan
Base Ammo: 500->1000; fire rate greatly increased (delay between shots is reduced by 60%), but damage of individual shots is decreased by 50%. Vulcan shots replaced by generic bullets fired in a spray. Additionally, the travel speed of these bullets is 50% faster.

Unique Keywords

Some keywords only appear on unique weapons.

Keyword
Icon
Description
Weapons
Notes
All-Pierce
AllPierceKeyword.png

""

Bonechill, Chronoton, Donner, Dragonbreath, Longinus, Luxor
Shots pierce all targets in their path.
Echo
EchoKeyword.png

""

Soundwave
Causes the weapon's shots to do increased damage after bouncing off of walls.
Excavate
ExcavateKeyword.png

""

Excavator
Creates new rooms anywhere they can be created by drilling into the wall. This expends a significant amount of ammo.
Heaven-Piercing
HeavenPiercingKeyword.png

""

Crimson Lotus
After the player fires the weapon, a drill stays in front of them until all ammo is exhausted. The weapon will stop firing if the player enters a Breach Room.
High-Caliber
HighCaliberKeyword.png

""

Iron Fist, Longinus, Painstaker, White Death, World's Largest Gun
Causes the player's weapon to deal high damage at a relatively low rate of fire.
Holy
HolyKeyword.png

""

Corona, Excalibur, Purifier
Gives the player's weapon the Blessed property.
Hunter
HunterKeyword.png

""

Headhunter
Marks an enemy with a yellow glow. Killing this enemy will give the player a brief buff to their speed, damage, or rate of fire. Hunted enemies take more damage.
Remote Trigger
RemoteTriggerKeyword.png

""

Detonator
Bombs attached to enemies will explode upon remote trigger activation.
Sticky Bombs
StickyBombsKeyword.png

""

Detonator
The player's weapon will fire bombs that remain attached to enemies until detonation.
Sharpshooter
SharpshooterKeyword.png

""

Zephyr
Marks a weak spot in the center of enemies that can be shot through to deal extra damage.
Super Galactic
SuperGalacticKeyword.png

""

Crimson Lotus
While the player's weapon is firing, they are invincible.
Unstable
UnstableKeyword.png

""

Atomica
Causes bullet to explode when shot with another normal bullet.
Wall-Breaker
WallBreakerKeyword.png

""

Lidenbrock
Allows the player's weapon to destroy most tiles.

Curses

Cursed Weapons contain one of seven cursed keywords. These keywords attach a negative effect to the weapon until the curse is broken. Any weapon carrying a curse will grant 2 HP and 5% damage upon picking it up. Submerging oneself in a blessing fountain while a cursed weapon is possessed will remove the curse.

Name Icon Description Notes
Curse of Chaos
CurseOfChaos.png

"Turns into a random curse on pick-up"

--
Curse of Fatigue
CurseOfFatigue.png

"Dash is weaker and recharges slower"

The cooldown to dash is almost doubled and does not send the ship as far or as fast.
Curse of Haphephobia
CurseOfHaphephobia.png

"Touching walls hurts"

Touching walls deals 1 HP of damage to the player. This includes moving blocks.
Curse of Numbness
CurseOfNumbness.png

"All healing reduced to 1 HP part"

This includes increases to max health, HP parts, and healing from the Second Wind upgrade. Does not apply to the 2 HP gained when picking up the cursed weapon.
Curse of Pain
CurseOfPain.png

"All damage taken is increased"

Damage is increased by 1 for all enemy attacks.
Curse of Paranoia
CurseOfParanoia.png

"You feel watched"

An Insubstantial will occasionally spawn while in combat. This does not happen when fighting Bosses. There is a short time when you enter a room where an Insubstantial will not spawn if you clear the room within that window.
Curse of Stiffness
CurseOfStiffness.png

"Aim restricted to 8 directions"

The player can only shoot in vertical, horizontal, and diagonal directions. This currently is very buggy when combined with the Align keyword, and causes your fired attacks to fly in unpredictable directions.


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Star of Providence
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Basic Mechanics

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Weapons

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Pickups

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Cartridges

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Ships

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