Revolver

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Revolver
RevolverPickup.png
Damage:28
Shot Cooldown:
  • Shots: 8 Frames / 0.13 Seconds.
  • Reload: 45 Frames/ 0.75 Seconds
Ammo Capacity:250
Shot Velocity:9
Unlock Condition:N/A


Kleines portrait1.png "It might surprise you, but I always had a knack for the Revolver. It's compact, precise, cool and deadly. Just like me. Try to keep track of your shots, don't get caught with an empty barrel."

The Revolver is one of the 5 default weapon types unlocked from the start of the game. Like the Vulcan, it shoots small fast-moving bullets, but the Revolver has much higher damage and a 6-bullet clip that forces it to spend time reloading. After firing the last bullet in the clip, the gun spends 45 frames (0.75 seconds) reloading and can't be fired again until it finishes. The player cannot reload manually, but upon entering a room with enemies the clip is instantly filled.

Keywords

Universal Keywords
Keyword Description Notes
FreezeKeyword.png Freeze

"Slows enemies on hit"

AkashicKeyword.png Akashic

"+35% Damage VS Constructs, Purges them"

AntiMageKeyword.png Antimagic

"+35% Damage VS Mages, Purges them"

ConsecratedKeyword.png Consecrated

"+35% Damage VS Ghosts, Purges them"

DisruptingKeyword.png Disrupting

"+35% Damage VS Machines, Purges them"

InfestedKeyword.png Infested

"Enemies release Swarmers on death"

Reduces weapon damage by x0.9

Only appears when Swarmer Pack is toggled on.

Non-Universal Keywords
Keyword Description Stat Changes Notes
HomingKeyword.png Homing

"Homes onto enemies"

TripleKeyword.png Triple

"Fires in threes, but fires slower"

  • Cooldown x1.5

The extra bullets deal half damage.

Cannot be paired with Shotgun Style.

RicochetKeyword.png Ricochet

"Bounces off of walls"

Each bullet bounces once.

Cannot be paired with Phasing.

Phasing.png Phasing

"Wraps through boundaries, reduced ammo"

  • Ammo Capacity x0.67

Bullets go through walls and wrap around the screen once.

Cannot be paired with Ricochet.

ChainLightningKeyword.png Chain Lightning

"Arcs between enemies"

PiercingKeyword.png Piercing

"Goes through the first enemy"

Bullets cannot damage the same enemy twice, even after bouncing or phasing.

SplitKeyword.png Split

"Splits on impact"

  • Damage x0.8

Split bullets cannot damage the same enemy as the original bullet.

If paired with Ricochet or Phasing, bullets bounce/screen-wrap before splitting.

ShotgunStyleKeyword.png Shotgun Style

"Shoots in bursts of pellets"

  • Damage x0.125
  • Ammo Capacity x0.67

Each shot has 12 bullets, and clip size is reduced to 3.

Cannot be paired with Triple, Burst, or Twinshooter.

BurstKeyword.png Burst

"Fires in short bursts"

  • Damage x0.5
  • Cooldown x1.2

Damage reduction applies to individual bullets, so the overall damage change is x1.5.

Cannot be paired with Shotgun Style.

TwinshooterKeyword.png Twinshooter

"Fires in twos"

  • Damage x0.8
  • Ammo Capacity x0.67

Each shot fires 2 bullets side-by-side. Clip size is reduced to 3.

Cannot be paired with Shotgun Style.

AutoHammerKeyword.png Auto-Hammer

"Rapidly unloads entire clip"

  • Cooldown x0.5
  • Ammo Capacity x2

Makes shots somewhat inaccurate.

FinaleKeyword.png Finale

"Last shot is extra powerful"

The final shot of each clip deals more damage and explodes on impact.

SwarmingKeyword.png Swarming

"Chance of firing a Swarmer"

Swarmers automatically seek enemies and deal more damage than normal bullets.

Only appears when Swarmer Pack is toggled on.

Unique Variants

Currently there are 3 unique Revolver weapons, listed below. Like all unique weapons, they cannot be cursed or have any additional keywords added to them.

Name Keywords Description
Gun With No Name
InstantHitKeyword.png Instant Hit

GatlingKeyword.png Gatling

HomingKeyword.png Homing

Enemies are locked onto while this gun is in use. The player can hold down the fire button to charge up to six shots. It can be released early to release fewer shots. The enemy has to be in line of sight while charging. If you go behind a wall for example, the shots will be released, but likely won't hit the enemy. Enemies can be locked on to while they are in the background, but still can't be hit.
Detonator
RemoteTriggerKeyword.png Remote Trigger

StickyBombsKeyword.png Sticky Bombs

Shoots five bombs that stick to enemies. The sixth shot will instead activate the explosions, then the gun reloads.
Headhunter
HunterKeyword.png Hunter

HomingKeyword.png Homing

Killing highlighted enemies (indicated by a yellow glow) will give the player a brief buff. This can be either speed, damage, or rate of fire. Hunted enemies take more damage.

Notes

  • Keywords that change shot cooldown don't affect reload time.


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Basic Mechanics

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Weapons

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Pickups

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Cartridges

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