Revolver |
Damage: | 28 |
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Shot Cooldown: |
- Shots: 8 Frames / 0.13 Seconds.
- Reload: 45 Frames/ 0.75 Seconds
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Ammo Capacity: | 250 |
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Shot Velocity: | 9 |
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Unlock Condition: | N/A |
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"It might surprise you, but I always had a knack for the Revolver. It's compact, precise, cool and deadly. Just like me. Try to keep track of your shots, don't get caught with an empty barrel."
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The Revolver is one of the 5 default weapon types unlocked from the start of the game. Like the Vulcan, it shoots small fast-moving bullets, but the Revolver has much higher damage and a 6-bullet clip that forces it to spend time reloading. After firing the last bullet in the clip, the gun spends 45 frames (0.75 seconds) reloading and can't be fired again until it finishes. The player cannot reload manually, but upon entering a room with enemies the clip is instantly filled.
Keywords
Universal Keywords
Keyword
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Description
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Notes
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Freeze
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"Slows enemies on hit"
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Akashic
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"+35% Damage VS Constructs, Purges them"
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Antimagic
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"+35% Damage VS Mages, Purges them"
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Consecrated
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"+35% Damage VS Ghosts, Purges them"
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Disrupting
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"+35% Damage VS Machines, Purges them"
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Infested
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"Enemies release Swarmers on death"
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Reduces weapon damage by x0.9
Only appears when Swarmer Pack is toggled on.
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Non-Universal Keywords
Keyword
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Description
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Stat Changes
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Notes
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Homing
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"Homes onto enemies"
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Triple
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"Fires in threes, but fires slower"
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The extra bullets deal half damage.
Cannot be paired with Shotgun Style.
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Ricochet
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"Bounces off of walls"
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Each bullet bounces once.
Cannot be paired with Phasing.
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Phasing
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"Wraps through boundaries, reduced ammo"
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Bullets go through walls and wrap around the screen once.
Cannot be paired with Ricochet.
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Chain Lightning
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"Arcs between enemies"
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Piercing
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"Goes through the first enemy"
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Bullets cannot damage the same enemy twice, even after bouncing or phasing.
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Split
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"Splits on impact"
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Split bullets cannot damage the same enemy as the original bullet.
If paired with Ricochet or Phasing, bullets bounce/screen-wrap before splitting.
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Shotgun Style
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"Shoots in bursts of pellets"
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- Damage x0.125
- Ammo Capacity x0.67
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Each shot has 12 bullets, and clip size is reduced to 3.
Cannot be paired with Triple, Burst, or Twinshooter.
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Burst
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"Fires in short bursts"
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- Damage x0.5
- Cooldown x1.2
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Damage reduction applies to individual bullets, so the overall damage change is x1.5.
Cannot be paired with Shotgun Style.
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Twinshooter
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"Fires in twos"
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- Damage x0.8
- Ammo Capacity x0.67
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Each shot fires 2 bullets side-by-side. Clip size is reduced to 3.
Cannot be paired with Shotgun Style.
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Auto-Hammer
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"Rapidly unloads entire clip"
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- Cooldown x0.5
- Ammo Capacity x2
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Makes shots somewhat inaccurate.
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Finale
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"Last shot is extra powerful"
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The final shot of each clip deals more damage and explodes on impact.
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Swarming
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"Chance of firing a Swarmer"
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Swarmers automatically seek enemies and deal more damage than normal bullets.
Only appears when Swarmer Pack is toggled on.
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Unique Variants
Currently there are 3 unique Revolver weapons, listed below. Like all unique weapons, they cannot be cursed or have any additional keywords added to them.
Notes
- Keywords that change shot cooldown don't affect reload time.