Shrines
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"Did you find one of those Shrines? Was there once, something about it really spooked me. Couldn't shake the feeling that thing was watching me." |
Shrines are a somewhat rare room type with a large statue that offers the player a deal in the form of a swirling red pickup in the center of the room. This pickup persists when the player leaves the room, so they're free to save it for later or ignore it entirely. There are a number of possible deals, each with a unique benefit and drawback that are often related in some way. Shrines are technically a type of Shop, so they can appear anywhere a shop can, aside from The Temple.
Deals
The deal is chosen randomly when the player first enters a shrine, though there are some conditions that prevent certain deals from appearing, such as weapon-related deals not appearing if the player doesn't have a weapon.
Description | Notes |
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![]() Gain a random upgrade Lose a random upgrade |
Whichever upgrade is lost is still removed from the upgrade pool for the rest of the run, so it's impossible to get it again. This is currently the only way in the game to lose an upgrade, and as such it has some unique interactions:
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![]() More rooms this floor Fight 1 more miniboss this floor |
Generates a branch of grey rooms somewhere on the floor, with one of the rooms being a miniboss. All of the other rooms are normal rooms, though they may have room clear rewards. If this deal is taken after defeating the floor's boss, the extra miniboss can be skipped as the elevator is already open. |
![]() Gain 6 power bombs Decrease your bomb regen cap by 1 |
The types of power bombs gained are random. Any power bombs the player already has will not be overwritten.
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![]() Gain health for all your bombs |
Takes away all currently held bombs and heals 1 HP for each, or HP parts if full.
Does not appear on Sudden Death. |
![]() Save your weapon for the next floor Lose it now |
The weapon will appear in the starting room on the next floor with the same amount of ammo it had when the deal was struck. Disappears if the player leaves the starting room without picking it up. This is particularly useful with cursed weapons since it not only breaks the curse, but also allows for picking up the cursed weapon a second time to get the damage and health bonuses again. |
![]() Current ammo is set to 400% of the max Ammo max is then halved |
While at more than 100% ammo, ammo cannot be recovered and all ammo pickups are salvaged for either debris or max ammo. Blessing the weapon in this state does not lower it to 100% ammo. Since the amount of debris gained from salvaging a weapon is based on its ammo percentage, scrapping a weapon immediately after taking this deal yields 8 times the normal amount of debris for a full-ammo weapon. |
![]() Gain 20% extra damage Lose half your HP |
Damage bonus is additive. Lowers HP (not max HP) to half its current value, rounding up. Does not appear on Sudden Death. |
![]() Spawn a random unique weapon No more weapon rooms |
Weapon Troves no longer generate on future floors. It is unknown if this applies to The Temple. |
![]() Your HP is raised by 5 (over max) Your max HP is halved (rounded up) |
imma be honest this one's so rare that i have NO clue how it interacts with other health mechanics Does not appear on Sudden Death (i assume). |
![]() Unlock a seal Face death |
Starts the Renegade bossfight. If victorious, the player gains Renegade's Seal and this deal never appears again. |
Star of Providence | ||||
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