Sword

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Sword
SwordPickup.png
Damage:
  • Melee: 70
  • Projectile: 35
Shot Cooldown:32 Frames / 0.53 Seconds
Ammo Capacity:125
Shot Velocity:8
Unlock Condition:Finish a run (win or lose), costs 75,000G


Kleines portrait1.png "Ah, Sword. A classic weapon concept, practically age-proof. Functions from a range, but you really want to get a swing in to maximize that damage. And of course, you can always swat small bullets right out of the air."

The Sword is an unlockable weapon that can be purchased from Kleines for 75000G after finishing at least 1 run (either by winning or dying). Swinging the sword deals damage at close range and fires a projectile that can hit targets at a distance. The melee part of the attack can hit multiple enemies at once, but can't hit through walls. The projectile is weaker and doesn't pierce enemies, but it's a useful alternative for when close-range attacks are too risky.

The Sword is also a defensive tool, as it destroys any enemy bullets caught in its swing. Large bullets and lasers can't be destroyed, but the sword still offers decent protection against most enemies, making it safer to get in close and maximize damage.

Keywords

Universal Keywords
Keyword Description Notes
FreezeKeyword.png Freeze

"Slows enemies on hit"

AkashicKeyword.png Akashic

"+35% Damage VS Constructs, Purges them"

AntiMageKeyword.png Antimagic

"+35% Damage VS Mages, Purges them"

ConsecratedKeyword.png Consecrated

"+35% Damage VS Ghosts, Purges them"

DisruptingKeyword.png Disrupting

"+35% Damage VS Machines, Purges them"

InfestedKeyword.png Infested

"Enemies release Swarmers on death"

Reduces weapon damage by x0.9

Only appears when Swarmer Pack is toggled on.

Non-Universal Keywords
Keyword Description Stat Changes Notes
TripleKeyword.png Triple

"Fires in threes"

  • Cooldown x1.5
Fires 3 projectiles very close together. Has no effect on the melee attack.
PulsewaveKeyword.png Pulsewaves

"Radiates bullets"

Projectile radiates bullets as it travels.
OverheatKeyword.png Overheat

"Area of effect damage over time"

  • Damage x1.2
Melee hits don't produce explosions, just the projectile.
GiantKeyword.png Giant

"Extra large"

  • Cooldown x1.4
Increases size of melee attack and projectile.
QuickKeyword.png Quick

"Increased attack speed"

  • Cooldown x0.85
HeavyKeyword.png Heavy

"Powerful, but slows you down"

  • Damage x1.8
  • Cooldown x1.5
Ship moves slower while firing.
KnockbackKeyword.png Knockback

"Pushes enemies back"

Only applies to melee hits.
ReflectiveKeyword.png Reflective

"Reflects bullets back"

Sword swing reflects enemy bullets instead of destroying them.
BloodlustKeyword.png Bloodlust

"Charged by killing enemies quickly"

  • Damage x0.9
Sword charges up from hitting enemies or destroying bullets, and loses charge over time. At high charge it turns orange and deals extra damage.
LungeKeyword.png Lunge

"Increased melee damage while dashing"

For about 1 second after starting a dash, the sword swing outline turns orange and melee hits deal increased damage.

Unique Variants

Currently there are 5 unique Sword weapons, though 2 of them are only obtainable by defeating certain bosses. Like all unique weapons, they cannot be cursed or have any additional keywords added to them.

Name Keywords Description
Phantom Edge
--
The player's ship slashes a blade at imperceptible speeds. Slashes are indicated via swift grey lines appearing through enemies. This weapon can attack anywhere, but as a cost it is the only sword weapon that cannot reflect bullets.
Excalibur
GiantKeyword.png Giant

HolyKeyword.png Holy

HomingKeyword.png Homing

Giant sword that when hitting release 4 small 'runes' that shoot with a laser-like attacks at enemies and then go away. As this weapon has the Holy keyword, it will automatically spawn as a blessed weapon.
Latafayn
PiercingKeyword.png Piercing

OverheatKeyword.png Overheat

ShrapnelKeyword.png Shrapnel

Long sword range with high fire damage.
Sacred Arms
--

A large sword and staff. The player controls the sword, which acts normally, while the staff acts independently, firing at enemies until the room is cleared. Both swords swings and laser attacks use ammo.

Only obtainable by defeating The Warden at tiers 1-3, and does more damage at higher tiers.

Edge of Reality
--

Charged by damaging enemies. Once charging is complete, it opens a tear into a starry void, which grabs enemies and deals massive damage to them over time.

Only obtainable by defeating Chaos God.

Notes

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Star of Providence
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Basic Mechanics

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Weapons

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Pickups

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Cartridges

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Ships

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Unlockables

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Achievements

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Rooms

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Shops

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Floors

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Upgrades

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Enemies

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Minibosses

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Bosses

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Jukebox