Bellows

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Bellows
BellowsIcon.png
Floor #4
Music'Fire in the Hole'
# of Mini-Bosses2
Mini-BossesFunnel, Overseer, Combat Orb, Interceptor
BossesReactor, Ordinator, Firewall, Nightmare

Bellows is the fourth floor of the facility. The Bellows introduces several new fire variants of enemies, and contains an unusually high number of machines. Bellows marks a noticeable difficulty spike compared to previous floors, as the player is nearing the end of their run.

Enemies

These are all the new enemies that can appear in the Bellows, not including enemies from previous floors.

Name HP Debris Bestiary Entry Behavior and Notes
Possessor
PossessorEnemy.png
240HP
120G
"Especially grave transgressions were met with punishments that even death could not reprieve."
The Possessor container chases after the player via the shortest route available, dealing damage if it comes in contact with them. Once broken, it reveals the Possessor inside, who then tracks down the nearest enemy and possesses them. Possessed enemies are indicated via a dark red tone, and have their health doubled, have their loop increased, and gain faster movement and attack speeds.

If there are no enemies in the room to possess, the Possessor chases the player down via the nearest route available. Deals double damage upon contact, much like a Red Bullet. Possessors cannot possess other Possessors, or Eternal Gestalts.

align Hard Mode: No effect.

align Looping: No effect.

Heavy Sentinel
HeavySentinelEnemy.png
350HP
220G
"An excessive solution to all worldly problems!"
Fires a long burst of fire bullets at the player. Loses its shell at half health, changing its attack pattern to firing a thin stream of blood bullets at the player, along with small rings of blood bullets around itself.

align Hard Mode: Bullets travel through the air faster.

align Looping: Fires more frequently with each loop.

Blazing Skully
BlazingSkullyEnemy.png
100HP
17G
"Hothead."
Shivers when in direct line of sight of the player, and fires a single flaming bullet at the player. The bullet has a short flame trail that hurts the player on contact.

align Hard Mode: Fires three additional bullets in random directions that do not have a flaming trail.

align Looping: Fires more frequently with each loop.

Defoe
Defoe.png
100HP
32G
"Welder eternal."
Passively invincible, becomes vulnerable when attacking the player. Attempts to anticipate where the player will move by leading its revolver shots.

align Hard Mode: Will occasionally fire 3-4 projectiles one on top of the other, with some of them being heavy revolver shots. This will cause it to recoil away from the player.

align Looping: Fires more frequently with each loop.

Heavy Turret
HeavyTurretRGBP.png
150HP
40G
"Shh, they're sleeping."
Has four forms, each with their own unique attack:
  • Blue: Triggered through a tripwire, firing a sustained laser in a straight line.
  • Green: Releases two waves of circle shots similar to a Power Orb.
  • Orange: Leads with two spread shots, then fires a large fireball at the player that releases smaller fireballs at its sides as it travels through the air.
  • Purple: Fires four homing shots.

align Hard Mode:

  • Blue: In addition to the laser, fires four electric projectiles.
  • Green: Releases three waves instead.
  • Orange: Fireball releases a shot burst right away.
  • Purple: Also fires three spike projectiles between these shots.

align Looping:

  • Blue: No effect on its own, increases electric projectile count if paired with Hard Mode.
  • Green: Each loop adds an additional bullet to each wave.
  • Orange: Fires more frequently each loop.
  • Purple: No effect.
Pipeipide
Pipeipede.png
100HP
100G
"Someday I will break out of this place and sprout through the clouds."
A stationary enemy. If the player is within its field of vision, will fire a sustained burst of bullets at them from its eye, then continue periodically shooting four projectiles in a set pattern. The Pipeipide is composed of multiple segments, but can only be killed by destroying its eye. Separating a segment from the eye will destroy that segment. No part of the Pepeipede is bound to a wall.

align Hard Mode: Fires additional projectiles per attack.

align Looping: Fires more frequently with each loop.

Furnace Maw
FurnaceMawEnemy.png
400HP
125G
"Old metal, new metal. But the people don't change."
Has two attacks: one has it shooting fire bullets at a consistent spread pattern and velocity outwards, the other has it firing a large fire projectile towards the player alongside a few smaller ones, splitting into more bullets upon contact with a wall. Constantly moves toward the player.

align Hard Mode: First attack has longer bursts of bullets, second attack fires more bullets along the larger projectile.

align Looping: No effect.

Hunter
Hunter.png
240HP
100G
"The beginning of the war was marked by a wave of assassinations, not all of which were by living hands."
Fires a series of projectiles at the player, then dashes away into the background.

align Hard Mode: Upon death, dashes into the background and attempts to crash into the player as it reappears.

align Looping: Fires more projectiles each loop.

Firebat
Firebat.png
120HP
24G
"Roosts wherever it's warm and cozy."
Stationary until woken by the player. After waking, flaps after the player dealing damage upon contact, while also leaving a trail of fire in its wake that deals damage too.

align Hard Mode: No effect.

align Looping: Moves slightly faster, and the flaming trail gets slightly longer with each loop.

Reaver
ReaverEnemy.png
140HP
75G
"Like all constructs, Reavers are inscrutable and very hard to read."
Teleports in and out of visibility, firing five streams of bullets when it reappears. Can only be damaged when open. Deals no contact damage.

align Hard Mode: Fires a spread of bullets outwards as it teleports away.

align Looping: Stream of bullets widens with more projectiles with each loop.

Shard
ShardEnemy.png
100HP
40G
"Allegedly a tiny shard of some old and unnameable machinery."
Stationary enemy. Rhythmically fires bullets above, below, left, and right of itself.

align Hard Mode: Also fires bullets in a ring outwards upon death.

align Looping: Fires more frequently with each loop.

Zealot
ZealotEnemy.png
200HP
65G
"Not everyone needs a reason. Spins better than some of the ghost rings I've seen."
Moves around the room while firing bullets in a spiral pattern. Occasionally dashes towards the player while producing more bullets.

align Hard Mode: Currently unknown.

align Looping: Dashes are faster and produce more projectiles with each loop.

Focus
FocusEnemy.png
70HP
60G
"This place has many eyes."
Stationary enemy. Occasionally fires an electric beam at the player, if they are within its field of view.

align Hard Mode: The laser fired is not an electric one, and thus cannot be blocked by the Voltaic/Weatherproof Upgrade.

align Looping: Fires more frequently with each loop.

Infernalist
InfernalistEnemy.png
180HP
100G
"Fire magic: 1
Loser magic: 0"
Summons a storm of both regular bullets and fire bullets that decay and disappear after a short distance. Fireballs fired by enemies do not pass through Infernalists, and instead break into several fire bullets in the direction the fireball was traveling (this applies to all Fire Mages besides Pyromancers).

align Hard Mode: Decaying fire bullets will be replaced with regular bullets that do not disappear until they make contact with a wall.

align Looping: Each loop adds an additional bullet to the attack.

Giant Bat
GiantBatEnemy.png
1600HP
750G
"A few enterprising souls realized the way to boss others around was to be bigger than them. The idea stuck."
Effectively a Mini-Boss, but can be found in normal rooms and as an NPC in shops. Summons waves of indestructible bats, and can fire screeches that travel at varying speeds, flooding the room. Drops a map pickup and creates several dug-up rooms upon defeat.

align Hard Mode: Currently unknown.

align Looping: Currently unknown.

Mini-Bosses

Funnel.png
OverseerMiniBoss.png
BattleBallMiniBoss.png
Interceptor.png
Funnel Overseer Combat Orb Interceptor

Bosses

FirewallBoss.png
GenesisBoss.png OblivionBoss.png
Firewall
Nightmare
OrdinatorBoss.png
ReactorBoss.png
Ordinator
Reactor


NullRight.png
Star of Providence
D13Left.png
CrosshairCursor.png

Basic Mechanics

WeaponBadge.png

Weapons

PickupNavIcon.png

Pickups

GlowingRune.png

Cartridges

NullShipSprite.png

Ships

KeyPickup.png

Unlockables

AheadOfTheCompetitionAchievement.jpg

Achievements

MapPickup.png

Rooms

BlokeShopkeeper.png

Shops

FloorsNavIcon.png

Floors

SecondWindUpgrade.png

Upgrades

Ghost.png

Enemies

MinibossNavIcon.png

Minibosses

BossesNavIcon.png

Bosses

Jukebox.png

Jukebox