Maintenance System

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Maintenance System
MaintenanceSystemIcon.png
Floor #3
MusicGone Fishing
# of Mini-Bosses2
Mini-BossesBattle Globe, Intruder, Shade
BossesArmor Tac, Ice Wyrm, Devourer, and Fish

The Maintenance System is the third floor found in the player's decent into the facility. It is populated by all types of Enemies, but contains more mages than previous floors. It also has many more environmental hazards, such as Lightning beams and water. Most basic constructs are upgraded to their ice forms, such as Frostheads.

Enemies

These are all the new enemies that can appear in the Maintenance System, not including enemies from previous floors.

Name HP Debris Bestiary Entry Behavior and Notes
Ice Ghost
IceGhostEnemy.png
50HP
15G
"Contrary to popular belief, it is not necessary to refrigerate ghosts to keep them fresh."
Chases the player via the shortest route available. Fires a revenge bullet upon death.

align Hard Mode: Fires two additional revenge bullets upon death.

align Looping: Releases a backblast of destructible bullets upon death. Each loop adds an additional bullet; eventually, the bullets in the ring closest to the player become indestructible.

Giant Ice Ghost
GiantIceGhostEnemy.png
180HP
60G
"Desperate to preserve their memories, some ghosts approach absolute zero."
Chases the player via the shortest route available. Instead of chasing the player, smaller Ghosts will choose to revolve around the Giant Ice Ghost until it is destroyed. Fires a burst of revenge bullets upon death.

align Hard Mode: Revenge bullets arc slightly as they travel through the air.

align Looping: Shoots a bullet at the player as it moves towards them. Each loop adds an additional revenge bullet released upon death.

Banshee
BansheeEnemy.png
200HP
70G
"Some just never come to terms with the infinite cruelty of life."
Wanders around the room and occasionally lets out a scream that produces a full circle of destructible bullets.

align Hard Mode: Increased bullet speed.

align Looping: No effect.

Scarfy
Scarfy.png
120HP
17G
"So cold... Can't feel anything below my head..."
Shivers when in direct line of sight of the player, and fires a single bouncy frost bullet toward them.

align Hard Mode: Can occasionally fire three bullets instead of one.

align Looping: Fires more frequently with each loop.

Fish
FishEnemy.png
50HP
5G
"Yes, even a fish has a soul."
Passively swims back and forth through water, but still deals contact damage.

align Hard Mode: Moves slightly faster.

align Looping: No effect.

Crazy Fish
CrazyFishEnemy.png
65HP
20G
"They say that if a fish reaches the top of a waterfall, it becomes an Ice Wyrm..."
Swims back and forth through water, but will leap towards the player if they are directly above it within a certain range.

align Hard Mode: Moves slightly faster.

align Looping: Can leap higher with each loop.

Soul Extractor
SoulExtractor.png
400HP
250G
"Please do not interfere with the extractors.
They are after the ghosts - not you, unless you give them a reason."
Fires double damage bullets in a wide spread pattern outwards, as well as two bigger double damage projectiles towards the player.

Releases its Soul Tank upon death, spawning 2-4 Ghosts, Ice ghosts, or Crazy Ghosts.

align Hard Mode: Projectiles travel slightly faster through the air.

align Looping: Releases more Ghosts upon death with each loop.

Rockhead
RockheadEnemy.png
275HP
30G
"Ah, the ponderous, graceful Rockhead cod. One snap of its mighty jaw could - Oh god it's coming right for us!"
Swims in water and fires a spread of three bullets aimed at the player. Will swim towards the player if they're inside the water.

align Hard Mode: Fires eight bullets instead.

align Looping: Fires eight bullets instead, gets faster each loop.

Crystal Seeker
CrystalSeekerEnemy.png
125HP
55G
"Advanced animating classes take place in the lower levels.
Please bring warm robes."
Fires ten bullets in a pentagon shape.

align Hard Mode: Fires fifteen bullets per burst instead.

align Looping: Each loop adds an additional bullet to the burst.

Frosthead
FrostheadEnemy.png
130HP
75G
"Somewhere in there, is a dim glimmer of humanity."
Fires an Icicle-like bullet along with two additional cold bullets.

align Hard Mode: Fires six cold bullets alongside the Icicle.

align Looping: Each loop adds an additional bullet fired alongside the Icicle.

Dendritic
DendriticEnemy.png
160HP
58G
"Psh. Icicles are for amateurs."
Has two attacks: one has it firing bullets around it in a spread pattern, and another has it firing an Icicle that leaves a wake of cold bullets, splitting into more bullets upon contact with a wall.

align Hard Mode: Fires more bullets per attack.

align Looping: Each loop adds an additional bullet to the split Icicle attack.

Iceweaver
IceweaverEnemy.png
180HP
100G
(The page is burnt to a crisp)
Fires cold bullets from its position outwards. Bullets bounce once when hitting a wall. Instead of being killed when hit by an Icicle, the Icicle breaks when it hits the Iceweaver, and releases bullets downwards (this applies to all Ice Mages).

align Hard Mode: Bullets arc slightly as they travel through the air.

align Looping: Each loop adds an additional bullet to the attack.

Blob
BlobEnemy.png
150HP
55G
"Some of this stuff is so bouncy you could swear it was alive."
Bounces around the room and towards the player. Sometimes has a face.

align Hard Mode: Splits into 4-5 jellies on death.

align Looping: Moves slightly faster as it lunges each loop.

Autodoc
AutodocEnemy.png
1400HP
500G
"Fascinating.
This slime shows potential to harm, but also to heal."
Effectively a Mini-Boss, but can be found in normal rooms and as an NPC in shops. Fires syringes, and can throw canisters containing jellies or waves of toxic gas. Drops health items upon defeat.

align Hard Mode: Currently unknown.

align Looping: Currently unknown.

Mini-Bosses

ArchivatorMiniBoss.png
BattleBallMiniBoss.png
WORM.png
ShadeMiniboss.png
Archivator Battle Globe Intruder Shade

Bosses

ArmorTacBoss.png
DevourerBoss.png
Armor Tac
Devourer
FishBoss.png
IceWyrmBoss.png
Fish
Ice Wyrm

Notes

  • Maintenance System appears to be either a sewer or cooling system for the Bellows.
  • Frost enemies such as Frosthead or Crystal Seekers are almost exclusive to the Maintenance System.


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Star of Providence
D13Left.png
CrosshairCursor.png

Basic Mechanics

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Weapons

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Pickups

GlowingRune.png

Cartridges

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Ships

KeyPickup.png

Unlockables

AheadOfTheCompetitionAchievement.jpg

Achievements

MapPickup.png

Rooms

BlokeShopkeeper.png

Shops

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Floors

SecondWindUpgrade.png

Upgrades

Ghost.png

Enemies

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Minibosses

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Bosses

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Jukebox