Name
|
HP
|
Debris
|
Bestiary Entry
|
Behavior and Notes
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Ice Ghost
|
50HP
|
15G
|
"Contrary to popular belief, it is not necessary to refrigerate ghosts to keep them fresh."
|
Chases the player via the shortest route available. Fires a revenge bullet upon death.
Hard Mode: Fires two additional revenge bullets upon death.
Looping: Releases a backblast of destructible bullets upon death. Each loop adds an additional bullet; eventually, the bullets in the ring closest to the player become indestructible.
|
Giant Ice Ghost
|
180HP
|
60G
|
"Desperate to preserve their memories, some ghosts approach absolute zero."
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Chases the player via the shortest route available. Instead of chasing the player, smaller Ghosts will choose to revolve around the Giant Ice Ghost until it is destroyed. Fires a burst of revenge bullets upon death.
Hard Mode: Revenge bullets arc slightly as they travel through the air.
Looping: Shoots a bullet at the player as it moves towards them. Each loop adds an additional revenge bullet released upon death.
|
Banshee
|
200HP
|
70G
|
"Some just never come to terms with the infinite cruelty of life."
|
Wanders around the room and occasionally lets out a scream that produces a full circle of destructible bullets.
Hard Mode: Increased bullet speed.
Looping: No effect.
|
Scarfy
|
120HP
|
17G
|
"So cold... Can't feel anything below my head..."
|
Shivers when in direct line of sight of the player, and fires a single bouncy frost bullet toward them.
Hard Mode: Can occasionally fire three bullets instead of one.
Looping: Fires more frequently with each loop.
|
Fish
|
50HP
|
5G
|
"Yes, even a fish has a soul."
|
Passively swims back and forth through water, but still deals contact damage.
Hard Mode: Moves slightly faster.
Looping: No effect.
|
Crazy Fish
|
65HP
|
20G
|
"They say that if a fish reaches the top of a waterfall, it becomes an Ice Wyrm..."
|
Swims back and forth through water, but will leap towards the player if they are directly above it within a certain range.
Hard Mode: Moves slightly faster.
Looping: Can leap higher with each loop.
|
Soul Extractor
|
400HP
|
250G
|
"Please do not interfere with the extractors. They are after the ghosts - not you, unless you give them a reason."
|
Fires double damage bullets in a wide spread pattern outwards, as well as two bigger double damage projectiles towards the player.
Releases its Soul Tank upon death, spawning 2-4 Ghosts, Ice ghosts, or Crazy Ghosts.
Hard Mode: Projectiles travel slightly faster through the air.
Looping: Releases more Ghosts upon death with each loop.
|
Rockhead
|
275HP
|
30G
|
"Ah, the ponderous, graceful Rockhead cod. One snap of its mighty jaw could - Oh god it's coming right for us!"
|
Swims in water and fires a spread of three bullets aimed at the player. Will swim towards the player if they're inside the water.
Hard Mode: Fires eight bullets instead.
Looping: Fires eight bullets instead, gets faster each loop.
|
Crystal Seeker
|
125HP
|
55G
|
"Advanced animating classes take place in the lower levels. Please bring warm robes."
|
Fires ten bullets in a pentagon shape.
Hard Mode: Fires fifteen bullets per burst instead.
Looping: Each loop adds an additional bullet to the burst.
|
Frosthead
|
130HP
|
75G
|
"Somewhere in there, is a dim glimmer of humanity."
|
Fires an Icicle-like bullet along with two additional cold bullets.
Hard Mode: Fires six cold bullets alongside the Icicle.
Looping: Each loop adds an additional bullet fired alongside the Icicle.
|
Dendritic
|
160HP
|
58G
|
"Psh. Icicles are for amateurs."
|
Has two attacks: one has it firing bullets around it in a spread pattern, and another has it firing an Icicle that leaves a wake of cold bullets, splitting into more bullets upon contact with a wall.
Hard Mode: Fires more bullets per attack.
Looping: Each loop adds an additional bullet to the split Icicle attack.
|
Iceweaver
|
180HP
|
100G
|
(The page is burnt to a crisp)
|
Fires cold bullets from its position outwards. Bullets bounce once when hitting a wall. Instead of being killed when hit by an Icicle, the Icicle breaks when it hits the Iceweaver, and releases bullets downwards (this applies to all Ice Mages).
Hard Mode: Bullets arc slightly as they travel through the air.
Looping: Each loop adds an additional bullet to the attack.
|
Blob
|
150HP
|
55G
|
"Some of this stuff is so bouncy you could swear it was alive."
|
Bounces around the room and towards the player. Sometimes has a face.
Hard Mode: Splits into 4-5 jellies on death.
Looping: Moves slightly faster as it lunges each loop.
|
Autodoc
|
1400HP
|
500G
|
"Fascinating. This slime shows potential to harm, but also to heal."
|
Effectively a Mini-Boss, but can be found in normal rooms and as an NPC in shops. Fires syringes, and can throw canisters containing jellies or waves of toxic gas. Drops health items upon defeat.
Hard Mode: Currently unknown.
Looping: Currently unknown.
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