Excavation

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Excavation
ExcavationIcon.png
Floor #1
Music'Tonal Dissonance'
'Against All Odds'
# of Mini-Bosses1
Mini-BossesPollyp, Chomper, Quadcore, Heavy Crawler
BossesGuardian, Ringleader, Chamberlord, Grinder

Excavation is the first floor of the Facility. As its name implies, this floor was uncovered and excavated after a cataclysmic event caused the ruin of the Facility in the past. Enemies encountered on this floor are predominantly of the Undead type, and a Bestiary entry states that they have created some semblance of a society there. Since it is the jumping-off point for a player's run, its enemies and obstacles are fairly straightforward and manageable.

Enemies

These are all the enemies that can appear in the Excavation, excluding some very rare enemies that are more common on later floors.

Name HP Debris Bestiary Entry Behavior and Notes
Ghost
Ghost.png
50HP
10G
"A lingering snapshot of somebody's past."
Chases the player via the shortest route available.

align Hard Mode: Fires a revenge bullet at the player upon death.

align Looping: Releases a backblast of destructible bullets upon death. Each loop adds an additional bullet; eventually, the bullets in the ring closest to the player become indestructible.

Crazy Ghost
CrazyGhostEnemy.png
100HP
7G
"Former inhabitants of the facility didn't take kindly to intrusion."
Targets the player's position when it wakes, then explodes into destructible bullets upon reaching it.

align Hard Mode: Targeting reticle continuously moves toward the player's current position.

align Looping: Releases more bullets upon death. Each loop adds an additional bullet.

Giant Ghost
GiantGhostEnemy.png
180HP
40G
"Tired of solitude in unlife?
Feel like you lost all sense of identity?
Join the ring today!"
Chases the player via the shortest route available. Instead of chasing the player, smaller Ghosts will choose to revolve around the Giant Ghost until it is destroyed. Fires a burst of revenge bullets upon death.

align Hard Mode: Revenge bullets arc slightly as they travel through the air.

align Looping: Shoots a bullet at the player as it moves towards them. Each loop adds an additional revenge bullet released upon death.

Wiseguy
WiseguyEnemy.png
125HP
75G
"This cat has a very strange sense of fashion."
Avoids the player, occasionally firing a rapid volley of bullets. Cannot attack if the player is too close to them. All bullets fired by a Wiseguy travel very fast, making sustained combat difficult without cover. Has trouble firing directly upwards or downwards.

align Hard Mode: In addition to the bullet volleys, fires a large fireball with a flaming trail that splits into bullets upon contact with a wall.

align Looping: Fires more frequently with each loop.

Drone
DroneEnemy.png
70HP
30G
"Everything is made of something smaller than itself."
Dashes towards the player's position. If the player is within line of sight, fires a spread of bullets at them once. If they are not, continues dashing until it lines up with them.

align Hard Mode: Shoots at the player twice before dashing again.

align Looping: Each loop adds an additional bullet to the spread.

Shuffler
ShufflerEnemy.png
115HP
30G
"Ever caught off-guard on housekeeping duty? No more! Blow away the intrusion, like so much autumn leaves."
Moves back and forth along a linear path, occasionally firing a bullet at the player. Destroying or moving a block in the way will change its path. Delay between each fired shot is randomized to a nearly unnoticeable degree.

align Hard Mode: No effect.

align Looping: No effect.

Sentinel
SentinelEnemy.png
110HP
20G
"Built to last eons!"
Fires a spread of three bullets in a spiral pattern.

align Hard Mode: Fires an additional fire bullet for each burst.

align Looping: Activates faster, fires more frequently, and fires more projectiles with each loop.

Skully
SkullyEnemy.png
80HP
13G
"It's great to be your own personal assistant and bodyguard!"
Shivers when in direct line of sight of the player, and fires a single bullet toward them. Rare variant is a little tougher and fires laser spike bullets instead.

align Hard Mode: Normal variant can sometimes shoot two bullets instead of one. Rare variant can fire four laser spikes in a spread pattern.

align Looping: Both variants fire more frequently with each loop.

Blastcore
Blastcore.png
180HP
55G
"Your lot in life could always be just that little bit worse."
Chases the player via the shortest route available. Explodes into six large bullets on death.

align Hard Mode: The bullets released on death will sometimes have their angle offset, changing where the safe spots are.

align Looping: Releases a trail of bullets as it enters a broken state. Bullets become more tightly knit with each loop.

Turret
TurretEnemy.png
90HP
25G
"This is the most boring existence imaginable. I hope a target practice comes by soon."
Is fixed to the surface it is found on. Can still be damaged if its shutter is closed. Deals no contact damage. Fires a burst of three bullets aimed at the player when it has direct line of sight to them.

align Hard Mode: Fires a burst of five bullets instead.

align Looping: Every few loops, another projectile is added to the burst.

Crawler
CrawlerEnemy.png
115HP
30G
"Rumors say they have their own little kingdom somewhere between the cracks of the facility."
Crawls along the wall it is attached to until it aligns with the player. It then stops and shoots a fire projectile straight ahead. Dies if the wall upon which it crawled is destroyed.

align Hard Mode: Crawls along the wall much faster. Bullet velocity increased.

align Looping: Each loop adds an additional bullet that deviates from the original projectile, up to a total of six. Fires faster each loop.

Bat
BatSmall.png
50HP
10G
"The humble bat. Truly a precious little critter."
Stationary until woken by the player. After waking, flaps after the player dealing damage upon contact.

align Hard Mode: No effect.

align Looping: No effect.

Giant Skully
GiantSkullyEnemy.png
200HP
50G
"Incoming bullets from the big giant skull."
Fires large bullets similar to smaller Skullies. Also occasionally releases a burst of several clumped bullets when it is horizontally aligned with the player.

align Hard Mode: The large bullet releases two secondary bullets twice as it flies through the air.

align Looping: Fires more frequently, secondary attack features more projectiles with each loop.

Seeker
SeekerEnemy.png
120HP
37G
"Power eternal shapes great many things in its image."
Fires two shots in a spread from each of its tips.

align Hard Mode: Fires three shots from each of its tips.

align Looping: Each loop adds an additional bullet to each tip.

Chamberhead
ChamberheadEnemy.png
120HP
37G
"Unconditionally hostile - like most of the facility itself."
Fires a large bullet at the player and recoils back.

align Hard Mode: Fires a chain of three large bullets that get progressively smaller.

align Looping: Fires more projectiles around itself in addition to the large bullet. Each loop, the projectile aimed at the player gets faster.

Displacer
DisplacerEnemy.png
175HP
80G
"They misunderstood. We do not own this power, merely borrow it."
Teleports in and out of visibility, projecting and then firing a sweeping laser in the direction of the player when it reappears. Does no contact damage.

align Hard Mode: Bullets emerge from the laser as well, similar to a player's laser when it contains the Pulsewave Keyword.

align Looping: Each loop, the area of effect of the sweep attack is increased.

Malice Engine
MaliceEngineEnemy.png
200HP
75G
"You ain't gonna see anything like this on the surface."
Stationary enemy. Creates an aura around itself. Enemies that are killed in this field will generate revenge bullets on death.

align Hard Mode: Aura is wider.

align Looping: Aura gets wider with each loop, eventually covering the entire screen.

Electromancer
ElectromancerEnemy.png
100HP
55G
"Be responsible with your powers.
Proper, straight aim prevents friendly fire."
When the player moves directly horizontal or vertical of the Electromancer, it will shoot an electric beam along that axis.

align Hard Mode: Fires four additional bullets diagonally as it shoots the beam, with those diagonal bullets slightly biased towards the pair of cardinal direction that the beam was fired along.

align Looping: Fires more frequently with each loop.

Cryomancer
CryomancerEnemy.png
100HP
55G
"Cryomagic has traditionally been shunned among the denizens of the facility.
Too many blunt trauma incidents."
Drops Icicles on the player. Instead of being killed when hit by an Icicle, the Icicle breaks when it hits the Cryomancer, and releases bullets downwards (this applies to all Ice Mages).

align Hard Mode: Fires six additional cold bullets from its position outwards.

align Looping: Attacks more frequently with each loop.

Pyromancer
PyromancerEnemy.png
110HP
80G
"Pyromancers on the other hand, have always enjoyed the most spotlight."
Fires a fireball at the player's position that leaves a trail and splits into bullets when it hits a wall.

align Hard Mode: Fires two additional fire bullets that have a damaging fire trail diagonally.

align Looping: Fireball splits into more projectiles with each loop.

Geomancer
GeomancerEnemy.png
150HP
75G
"Earth magic has always been considered a solid investment."
Creates and directs an indestructible block towards the player, which releases bullets when it hits a wall. Does not need line of sight. Geomancers cannot be affected by moving blocks, and will simply pass through them (this applies to all Earth Mages).

align Hard Mode: Spawned blocks will have a spike attached to them.

align Looping: Each loop adds an additional bullet released from the block.

Swarmer
SwarmerEnemy.png
12HP
0G
"The most advanced form of life on the planet, Kleines notwithstanding."
Chases the player. Very weak, but comes in large numbers.

align Hard Mode: Moves slightly faster.

align Looping: Currently unknown.

Swarm Host
SwarmHostEnemy.png
150HP
30G
"Everybody needs a home, after all."
Moves around slowly, and fires a ring of blood bullets when damaged. Summons Swarmers on death.

align Hard Mode: Projectiles travel slightly faster through the air.

align Looping: Fires more projectiles around itself with each loop. Damage threshold to release said projectiles is also lowered with each loop.

Jelly
JellyEnemy.png
10HP
5G
"There is life everywhere."
Chases the player, very weak.

align Hard Mode: No effect.

align Looping: Moves slightly faster with each loop.

Cavalier
CavalierEnemy.png
800HP
250G
"Quite frankly, what other chance will I ever get to delve a dungeon?"
Effectively a Mini-Boss, though will also be found as an NPC in shops on the floor where it appears. Fires bullets at the player, and spawns lines that themselves fire Railgun shots. It is possible to safely get behind the Cavalier and damage it, though it will eventually dash to the other side of the room.

align Hard Mode: Spawns with an Aegis that changes its angle with Cavalier's movement.

align Looping: Currently unknown.

Mini-Bosses

PollypMiniBoss.png
ChomperMiniBoss.png
HeavyCrawler.png
QuadcoreMiniBoss.png
Pollyp Chomper Heavy Crawler Quadcore

Bosses

Chamberlord Sprite.png
GrinderBoss.png
Chamberlord
Grinder
GuardianBoss.png
Ringleader.gif
Guardian
Ringleader

Notes

  • A different musical track plays on Excavation depending on whether the player is playing on Normal or Hard mode.


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Star of Providence
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Basic Mechanics

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Weapons

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Pickups

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Cartridges

Null-ship.png

Ships

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Unlockables

AheadOfTheCompetitionAchievement.jpg

Achievements

MapPickup.png

Rooms

BlokeShopkeeper.png

Shops

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Floors

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Upgrades

Ghost.png

Enemies

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Minibosses

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Bosses

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Jukebox